#include "ratgdo_light_output.h" #include "../ratgdo_state.h" #include "esphome/core/log.h" namespace esphome { namespace ratgdo { using namespace esphome::light; static const char* const TAG = "ratgdo.light"; void RATGDOLightOutput::dump_config() { ESP_LOGCONFIG("", "RATGDO Light"); } void RATGDOLightOutput::on_light_state(esphome::ratgdo::LightState state) { ESP_LOGD(TAG, "on_light_state: %d", state); if (this->light_state_) { this->light_state_->current_values.set_state(state == LightState::LIGHT_STATE_ON); this->light_state_->remote_values.set_state(state == LightState::LIGHT_STATE_ON); this->light_state_->publish_state(); } } void RATGDOLightOutput::setup_state(light::LightState* state) { bool is_on = this->parent_->isLightOn(); this->light_state_ = state; state->current_values.set_state(is_on); state->remote_values.set_state(is_on); state->publish_state(); } LightTraits RATGDOLightOutput::get_traits() { auto traits = LightTraits(); traits.set_supported_color_modes({ light::ColorMode::ON_OFF }); return traits; } void RATGDOLightOutput::write_state(light::LightState* state) { bool binary; state->current_values_as_binary(&binary); if (binary) { ESP_LOGD(TAG, "output call lightOn"); this->parent_->lightOn(); } else { ESP_LOGD(TAG, "output call lightOff"); this->parent_->lightOff(); } } } // namespace ratgdo } // namespace esphome