#include "ratgdo_switch.h" #include "../ratgdo_state.h" #include "esphome/core/log.h" namespace esphome { namespace ratgdo { static const char* const TAG = "ratgdo.switch"; void RATGDOSwitch::dump_config() { LOG_SWITCH("", "RATGDO Switch", this); ESP_LOGCONFIG(TAG, " Type: Lock"); } void RATGDOSwitch::on_lock_state(LockState state) { bool value = state == LockState::LOCK_STATE_LOCKED; this->state(value); this->publish_state(value); } void RATGDOSwitch::write_state(bool state) { ESP_LOGD(TAG, "name: %s this->type_:%d state: %d", this->get_name(), this->switch_type_, state); if (state) { this->parent_->lock(value); } else { this->parent_->unlock(value); } } } // namespace ratgdo } // namespace esphome