Working on splitting out scripts into domain related configs
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close_garage:
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sequence:
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- condition: state
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entity_id: cover.cargo_bay
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state: open
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- service: cover.close_cover
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entity_id: cover.cargo_bay
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open_garage:
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sequence:
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- condition: state
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entity_id: cover.cargo_bay
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state: closed
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- service: cover.open_cover
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entity_id: cover.cargo_bay
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sunset_garage_open:
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sequence:
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- condition: state
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entity_id: binary_sensor.ecolink_garage_door_tilt_sensor_sensor
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state: 'on'
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- service: script.driveway_all_on
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inside_all_on:
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sequence:
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- service: light.turn_on
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data:
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entity_id: light.tower_lamp_4
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- service: light.turn_on
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data:
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entity_id: light.front_door_lamp
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- service: switch.turn_on
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data:
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entity_id: switch.fireplace_lights
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- service: light.turn_on
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data:
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entity_id: light.living_room_lamp
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- service: light.turn_on
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data:
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entity_id: light.kitchen_light_strip
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- service: light.turn_on
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data:
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entity_id: light.kitchen_cabinets
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- service: scene.turn_on
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data:
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entity_id: scene.livingroom_normal
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inside_all_off:
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sequence:
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- data:
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entity_id: light.tower_lamp_4
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service: light.turn_off
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- data:
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entity_id: light.living_room_lamp
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service: light.turn_off
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- data:
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entity_id: light.front_door_lamp
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service: light.turn_off
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- data:
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entity_id: light.kitchen_cabinets
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service: light.turn_off
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- data:
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entity_id: light.kitchen_cabinet_lights
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service: light.turn_off
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- entity_id: switch.fireplace_lights
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service: switch.turn_off
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- entity_id: switch.upstairs
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service: switch.turn_off
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- entity_id: light.jeff_lamp
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service: light.turn_off
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all_fans_off:
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sequence:
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- data:
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entity_id: switch.upstairs_fan
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service: switch.turn_off
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- data:
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entity_id: switch.living_room_fan
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service: switch.turn_off
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family_is_home:
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sequence:
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- condition: state
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entity_id: sensor.family_status
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state: Away
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- service: mqtt.publish
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data:
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topic: house/family/status
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payload_template: Home
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retain: true
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family_is_away:
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sequence:
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- condition: state
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entity_id: sensor.family_status
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state: Home
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- service: mqtt.publish
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data:
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topic: house/family/status
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payload_template: Away
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retain: true
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driveway_on:
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sequence:
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- condition: state
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entity_id: sun.sun
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state: below_horizon
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- data:
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entity_id: switch.driveway_light
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service: switch.turn_on
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- data:
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entity_id: light.side_door_light_3
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service: light.turn_on
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driveway_off:
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sequence:
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- delay:
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seconds: 120
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- condition: state
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entity_id: binary_sensor.side_door
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state: 'off'
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- condition: state
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entity_id: binary_sensor.garage_door
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state: 'off'
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- service: switch.turn_off
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entity_id: switch.driveway_light
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- service: switch.turn_off
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entity_id: light.side_door_light_3
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chromecast_media_stop:
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sequence:
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- service: media_player.media_stop
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data:
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entity_id: media_player.theater
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appliances_on:
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sequence:
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- service: switch.turn_on
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data:
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entity_id: switch.box_fans
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appliances_off:
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sequence:
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- data:
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entity_id: switch.box_fans
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service: switch.turn_off
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- data:
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entity_id: switch.incense
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service: switch.turn_off
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- data:
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entity_id: switch.artemis
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service: switch.turn_off
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@ -0,0 +1,30 @@
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#########################################
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#
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# Light Based Scripts
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#
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#########################################
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##########################
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# Dim Living Room lights slowly - Sengled Bulbs - No Built in Transistion.
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# Script can take a delay, if no delay is passed delay is set to 5
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# delay should be in seconds
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# Script takes the following
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# entity_id = The light you want to fade in
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# transition: = # Seconds to go from current to end brightness
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# brightness_pct: = # Brightness to end at as a percentage
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lr_sengled_transistion_on:
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sequence:
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- service: python_script.light_transistion
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data:
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entity_id: light.tower_lamp_2
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brightness_pct: 100
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transition: 60
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lr_sengled_transistion_off:
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sequence:
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- service: python_script.light_transistion
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data:
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entity_id: light.tower_lamp_2
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brightness_pct: 0
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transition: 60
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