MagicMirror/js/module.js

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/* global Log, Class, Loader, Class , MM */
/* exported Module */
/* Magic Mirror
* Module Blueprint.
*
* By Michael Teeuw http://michaelteeuw.nl
* MIT Licensed.
*/
var Module = Class.extend({
/*********************************************************
* All methods (and properties) below can be subclassed. *
*********************************************************/
// Module config defaults.
defaults: {},
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// Timer reference used for showHide animation callbacks.
showHideTimer: null,
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/* init()
* Is called when the module is instantiated.
*/
init: function() {
//Log.log(this.defaults);
},
/* start()
* Is called when the module is started.
*/
start: function() {
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Log.info("Starting module: " + this.name);
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},
/* getScripts()
* Returns a list of scripts the module requires to be loaded.
*
* return Array<String> - An array with filenames.
*/
getScripts: function() {
return [];
},
/* getStyles()
* Returns a list of stylesheets the module requires to be loaded.
*
* return Array<String> - An array with filenames.
*/
getStyles: function() {
return [];
},
/* getDom()
* This method generates the dom which needs to be displayed. This method is called by the Magic Mirror core.
* This method needs to be subclassed if the module wants to display info on the mirror.
*
* return domobject - The dom to display.
*/
getDom: function() {
var nameWrapper = document.createElement("div");
var name = document.createTextNode(this.name);
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nameWrapper.appendChild(name);
var identifierWrapper = document.createElement("div");
var identifier = document.createTextNode(this.identifier);
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identifierWrapper.appendChild(identifier);
identifierWrapper.className = "small dimmed";
var div = document.createElement("div");
div.appendChild(nameWrapper);
div.appendChild(identifierWrapper);
return div;
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},
/* notificationReceived(notification, payload, sender)
* This method is called when a notification arrives.
* This method is called by the Magic Mirror core.
*
* argument notification string - The identifier of the noitication.
* argument payload mixed - The payload of the notification.
* argument sender Module - The module that sent the notification.
*/
notificationReceived: function(notification, payload, sender) {
if (sender) {
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Log.log(this.name + " received a module notification: " + notification + " from sender: " + sender.name);
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} else {
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Log.log(this.name + " received a system notification: " + notification);
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}
},
/* socketNotificationReceived(notification, payload)
* This method is called when a socket notification arrives.
*
* argument notification string - The identifier of the noitication.
* argument payload mixed - The payload of the notification.
*/
socketNotificationReceived: function(notification, payload) {
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Log.log(this.name + " received a socket notification: " + notification + " - Payload: " + payload);
},
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/*********************************************
* The methods below don't need subclassing. *
*********************************************/
/* setData(data)
* Set the module data.
*
* argument data obejct - Module data.
*/
setData: function(data) {
this.data = data;
this.name = data.name;
this.identifier = data.identifier;
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this.hidden = false;
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this.setConfig(data.config);
},
/* setConfig(config)
* Set the module config and combine it with the module defaults.
*
* argument config obejct - Module config.
*/
setConfig: function(config) {
this.config = Object.assign(this.defaults, config);
},
/* socket()
* Returns a socket object. If it doesn't exsist, it's created.
* It also registers the notification callback.
*/
socket: function() {
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if (typeof this._socket === "undefined") {
this._socket = this._socket = new MMSocket(this.name);
}
var self = this;
this._socket.setNotificationCallback(function(notification, payload) {
self.socketNotificationReceived(notification, payload);
});
return this._socket;
},
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/* file(file)
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* Retrieve the path to a module file.
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*
* argument file string - Filename.
*
* return string - File path.
*/
file: function(file) {
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return this.data.path + "/" + file;
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},
/* loadStyles()
* Load all required stylesheets by requesting the MM object to load the files.
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*
* argument callback function - Function called when done.
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*/
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loadStyles: function(callback) {
var self = this;
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var styles = this.getStyles();
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var loadNextStyle = function() {
if (styles.length > 0) {
var nextStyle = styles[0];
Loader.loadFile(nextStyle, self, function() {
styles = styles.slice(1);
loadNextStyle();
});
} else {
callback();
}
};
loadNextStyle();
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},
/* loadScripts()
* Load all required scripts by requesting the MM object to load the files.
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*
* argument callback function - Function called when done.
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*/
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loadScripts: function(callback) {
var self = this;
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var scripts = this.getScripts();
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var loadNextScript = function() {
if (scripts.length > 0) {
var nextScript = scripts[0];
Loader.loadFile(nextScript, self, function() {
scripts = scripts.slice(1);
loadNextScript();
});
} else {
callback();
}
};
loadNextScript();
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},
/* updateDom(speed)
* Request an (animated) update of the module.
*
* argument speed Number - The speed of the animation. (Optional)
*/
updateDom: function(speed) {
MM.updateDom(this, speed);
},
/* sendNotification(notification, payload)
* Send a notification to all modules.
*
* argument notification string - The identifier of the noitication.
* argument payload mixed - The payload of the notification.
*/
sendNotification: function(notification, payload) {
MM.sendNotification(notification, payload, this);
},
/* sendSocketNotification(notification, payload)
* Send a socket notification to the node helper.
*
* argument notification string - The identifier of the noitication.
* argument payload mixed - The payload of the notification.
*/
sendSocketNotification: function(notification, payload) {
this.socket().sendNotification(notification, payload);
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},
/* hideModule(module, speed, callback)
* Hide this module.
*
* argument speed Number - The speed of the hide animation.
* argument callback function - Called when the animation is done.
*/
hide: function(speed, callback) {
MM.hideModule(this, speed, callback);
},
/* showModule(module, speed, callback)
* Show this module.
*
* argument speed Number - The speed of the show animation.
* argument callback function - Called when the animation is done.
*/
show: function(speed, callback) {
MM.showModule(this, speed, callback);
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}
});
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Module.definitions = {};
Module.create = function(name) {
//Define the clone method for later use.
function cloneObject(obj) {
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if (obj === null || typeof obj !== "object") {
return obj;
}
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var temp = obj.constructor(); // give temp the original obj's constructor
for (var key in obj) {
temp[key] = cloneObject(obj[key]);
}
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return temp;
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}
var moduleDefinition = Module.definitions[name];
var clonedDefinition = cloneObject(moduleDefinition);
// Note that we clone the definition. Otherwise the objects are shared, which gives problems.
var ModuleClass = Module.extend(clonedDefinition);
return new ModuleClass();
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};
Module.register = function(name, moduleDefinition) {
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Log.log("Module registered: " + name);
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Module.definitions[name] = moduleDefinition;
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};