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170 lines
5.5 KiB
JavaScript
170 lines
5.5 KiB
JavaScript
const WeatherUtils = {
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/**
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* Convert wind (from m/s) to beaufort scale
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* @param {number} speedInMS the windspeed you want to convert
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* @returns {number} the speed in beaufort
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*/
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beaufortWindSpeed (speedInMS) {
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const windInKmh = this.convertWind(speedInMS, "kmh");
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const speeds = [1, 5, 11, 19, 28, 38, 49, 61, 74, 88, 102, 117, 1000];
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for (const [index, speed] of speeds.entries()) {
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if (speed > windInKmh) {
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return index;
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}
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}
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return 12;
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},
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/**
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* Convert a value in a given unit to a string with a converted
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* value and a postfix matching the output unit system.
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* @param {number} value - The value to convert.
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* @param {string} valueUnit - The unit the values has. Default is mm.
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* @param {string} outputUnit - The unit system (imperial/metric) the return value should have.
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* @returns {string} - A string with tha value and a unit postfix.
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*/
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convertPrecipitationUnit (value, valueUnit, outputUnit) {
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if (valueUnit === "%") return `${value.toFixed(0)} ${valueUnit}`;
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let convertedValue = value;
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let conversionUnit = valueUnit;
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if (outputUnit === "imperial") {
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convertedValue = this.convertPrecipitationToInch(value, valueUnit);
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conversionUnit = "in";
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} else {
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conversionUnit = valueUnit ? valueUnit : "mm";
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}
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return `${convertedValue.toFixed(2)} ${conversionUnit}`;
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},
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/**
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* Convert precipitation value into inch
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* @param {number} value the precipitation value for convert
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* @param {string} valueUnit can be 'mm' or 'cm'
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* @returns {number} the converted precipitation value
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*/
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convertPrecipitationToInch (value, valueUnit) {
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if (valueUnit && valueUnit.toLowerCase() === "cm") return value * 0.3937007874;
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else return value * 0.03937007874;
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},
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/**
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* Convert temp (from degrees C) into imperial or metric unit depending on
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* your config
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* @param {number} tempInC the temperature in celsius you want to convert
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* @param {string} unit can be 'imperial' or 'metric'
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* @returns {number} the converted temperature
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*/
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convertTemp (tempInC, unit) {
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return unit === "imperial" ? tempInC * 1.8 + 32 : tempInC;
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},
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/**
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* Convert wind speed into another unit.
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* @param {number} windInMS the windspeed in meter/sec you want to convert
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* @param {string} unit can be 'beaufort', 'kmh', 'knots, 'imperial' (mph)
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* or 'metric' (mps)
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* @returns {number} the converted windspeed
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*/
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convertWind (windInMS, unit) {
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switch (unit) {
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case "beaufort":
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return this.beaufortWindSpeed(windInMS);
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case "kmh":
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return (windInMS * 3600) / 1000;
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case "knots":
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return windInMS * 1.943844;
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case "imperial":
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return windInMS * 2.2369362920544;
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case "metric":
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default:
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return windInMS;
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}
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},
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/*
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* Convert the wind direction cardinal to value
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*/
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convertWindDirection (windDirection) {
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const windCardinals = {
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N: 0,
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NNE: 22,
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NE: 45,
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ENE: 67,
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E: 90,
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ESE: 112,
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SE: 135,
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SSE: 157,
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S: 180,
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SSW: 202,
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SW: 225,
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WSW: 247,
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W: 270,
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WNW: 292,
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NW: 315,
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NNW: 337
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};
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return windCardinals.hasOwnProperty(windDirection) ? windCardinals[windDirection] : null;
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},
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convertWindToMetric (mph) {
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return mph / 2.2369362920544;
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},
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convertWindToMs (kmh) {
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return kmh * 0.27777777777778;
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},
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calculateFeelsLike (temperature, windSpeed, humidity) {
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const windInMph = this.convertWind(windSpeed, "imperial");
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const tempInF = this.convertTemp(temperature, "imperial");
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let feelsLike = tempInF;
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if (windInMph > 3 && tempInF < 50) {
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feelsLike = Math.round(35.74 + 0.6215 * tempInF - 35.75 * Math.pow(windInMph, 0.16) + 0.4275 * tempInF * Math.pow(windInMph, 0.16));
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} else if (tempInF > 80 && humidity > 40) {
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feelsLike
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= -42.379
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+ 2.04901523 * tempInF
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+ 10.14333127 * humidity
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- 0.22475541 * tempInF * humidity
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- 6.83783 * Math.pow(10, -3) * tempInF * tempInF
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- 5.481717 * Math.pow(10, -2) * humidity * humidity
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+ 1.22874 * Math.pow(10, -3) * tempInF * tempInF * humidity
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+ 8.5282 * Math.pow(10, -4) * tempInF * humidity * humidity
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- 1.99 * Math.pow(10, -6) * tempInF * tempInF * humidity * humidity;
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}
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return ((feelsLike - 32) * 5) / 9;
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},
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/**
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* Converts the Weather Object's values into imperial unit
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* @param {object} weatherObject the weather object
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* @returns {object} the weather object with converted values to imperial
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*/
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convertWeatherObjectToImperial (weatherObject) {
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if (!weatherObject || Object.keys(weatherObject).length === 0) return null;
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let imperialWeatherObject = { ...weatherObject };
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if (imperialWeatherObject) {
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if (imperialWeatherObject.feelsLikeTemp) imperialWeatherObject.feelsLikeTemp = this.convertTemp(imperialWeatherObject.feelsLikeTemp, "imperial");
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if (imperialWeatherObject.maxTemperature) imperialWeatherObject.maxTemperature = this.convertTemp(imperialWeatherObject.maxTemperature, "imperial");
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if (imperialWeatherObject.minTemperature) imperialWeatherObject.minTemperature = this.convertTemp(imperialWeatherObject.minTemperature, "imperial");
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if (imperialWeatherObject.precipitationAmount) imperialWeatherObject.precipitationAmount = this.convertPrecipitationToInch(imperialWeatherObject.precipitationAmount, imperialWeatherObject.precipitationUnits);
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if (imperialWeatherObject.temperature) imperialWeatherObject.temperature = this.convertTemp(imperialWeatherObject.temperature, "imperial");
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if (imperialWeatherObject.windSpeed) imperialWeatherObject.windSpeed = this.convertWind(imperialWeatherObject.windSpeed, "imperial");
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}
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return imperialWeatherObject;
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}
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};
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if (typeof module !== "undefined") {
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module.exports = WeatherUtils;
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}
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