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138 lines
3.4 KiB
JavaScript
Executable File
138 lines
3.4 KiB
JavaScript
Executable File
'use strict';
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//load modules
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const walk = require('walk');
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const fs = require('fs');
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const Server = require(__dirname + '/server.js');
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const spawn = require('child_process').spawn;
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const electron = require('electron');
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// Config
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var config = {};
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// Module to control application life.
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const app = electron.app;
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// Module to create native browser window.
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const BrowserWindow = electron.BrowserWindow;
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var nodeHelpers = [];
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow;
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function createWindow () {
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// Create the browser window.
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mainWindow = new BrowserWindow({width: 800, height: 600, fullscreen: true, autoHideMenuBar: true, webPreferences: {nodeIntegration: false}});
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// and load the index.html of the app.
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//mainWindow.loadURL('file://' + __dirname + '../../index.html');
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mainWindow.loadURL('http://localhost:' + config.port);
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// Open the DevTools.
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//mainWindow.webContents.openDevTools();
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// Emitted when the window is closed.
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mainWindow.on('closed', function() {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null;
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});
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}
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function loadConfig (callback) {
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console.log("Loading config ...");
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var defaults = require(__dirname + '/defaults.js');
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var configFilename = __dirname + '/../config/config.js';
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try {
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fs.accessSync(configFilename, fs.R_OK);
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var c = require(configFilename);
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var config = Object.assign(defaults, c);
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callback(config);
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} catch (e) {
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callback(defaults);
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}
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}
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function loadModule(moduleName) {
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var helperPath = __dirname + '/../modules/' + moduleName + '/node_helper.js';
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var loadModule = true;
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try {
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fs.accessSync(helperPath, fs.R_OK);
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} catch (e) {
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loadModule = false;
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console.log("No helper found for module: " + moduleName + ".");
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}
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if (loadModule) {
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var Module = require(helperPath);
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var m = new Module();
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m.setName(moduleName);
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nodeHelpers.push(m);
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}
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}
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function loadModules(modules) {
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console.log("Loading module helpers ...");
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for (var m in modules) {
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loadModule(modules[m]);
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}
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console.log("All module helpers loaded.");
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}
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loadConfig(function(c) {
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config = c;
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var modules = [];
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for (var m in config.modules) {
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var module = config.modules[m];
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if (modules.indexOf(module.module) === -1) {
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modules.push(module.module);
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}
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}
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loadModules(modules);
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var server = new Server(config, function(io) {
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console.log('Server started ...');
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for (var h in nodeHelpers) {
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var nodeHelper = nodeHelpers[h];
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nodeHelper.setSocketIO(io);
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nodeHelper.start();
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}
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console.log('Sockets connected & modules started ...');
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});
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});
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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app.on('ready', function() {
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console.log('Launching application.');
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createWindow();
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});
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit();
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}
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});
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow();
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}
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});
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