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										 |  |  | The new Jitterbuffer in Asterisk | 
					
						
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							|  |  |  | Steve Kann | 
					
						
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										 |  |  | The new jitterbuffer, PLC, and the IAX2-integration of the new jitterbuffer  | 
					
						
							|  |  |  | have been integrated into Asterisk. The jitterbuffer is generic and work is  | 
					
						
							|  |  |  | going on to implement it in SIP/RTP as well. | 
					
						
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										 |  |  | Also, we've added a feature called "trunktimestamps", which adds individual  | 
					
						
							|  |  |  | timestamps to trunked frames within a trunk frame. | 
					
						
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							|  |  |  | Here's how to use this stuff: | 
					
						
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							|  |  |  | 1) The new jitterbuffer:   | 
					
						
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							|  |  |  | You must add "jitterbuffer=yes" to either the [general] part of  | 
					
						
							|  |  |  | iax.conf, or to a peer or a user.  (just like the old jitterbuffer).     | 
					
						
							|  |  |  | Also, you can set "maxjitterbuffer=n", which puts a hard-limit on the size of the  | 
					
						
							|  |  |  | jitterbuffer of "n milliseconds".  It is not necessary to have the new jitterbuffer  | 
					
						
							|  |  |  | on both sides of a call; it works on the receive side only. | 
					
						
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							|  |  |  | 2) PLC: | 
					
						
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							|  |  |  | The new jitterbuffer detects packet loss.  PLC is done to try to recreate these | 
					
						
							|  |  |  | lost packets in the codec decoding stage, as the encoded audio is translated to slinear.   | 
					
						
							|  |  |  | PLC is also used to mask jitterbuffer growth. | 
					
						
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							|  |  |  | This facility is enabled by default in iLBC and speex, as it has no additional cost. | 
					
						
							|  |  |  | This facility can be enabled in adpcm, alaw, g726, gsm, lpc10, and ulaw by setting  | 
					
						
							|  |  |  | genericplc => true in the [plc] section of codecs.conf. | 
					
						
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							|  |  |  | 3) Trunktimestamps: | 
					
						
							|  |  |  | ------------------- | 
					
						
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										 |  |  | To use this, both sides must be using Asterisk v1.2. | 
					
						
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										 |  |  | Setting "trunktimestamps=yes" in iax.conf will cause your box to send 16-bit timestamps  | 
					
						
							|  |  |  | for each trunked frame inside of a trunk frame. This will enable you to use jitterbuffer | 
					
						
							|  |  |  | for an IAX2 trunk, something that was not possible in the old architecture. | 
					
						
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							|  |  |  | The other side must also support this functionality, or else, well, bad things will happen.   | 
					
						
							|  |  |  | If you don't use trunktimestamps, there's lots of ways the jitterbuffer can get confused because  | 
					
						
							|  |  |  | timestamps aren't necessarily sent through the trunk correctly. | 
					
						
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							|  |  |  | 4) Communication with Asterisk v1.0.x systems | 
					
						
							|  |  |  | --------------------------------------------- | 
					
						
							|  |  |  | You can set up communication with v1.0.x systems with the new jitterbuffer, but | 
					
						
							|  |  |  | you can't use trunks with trunktimestamps in this communication. | 
					
						
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							|  |  |  | If you are connecting to an Asterisk server with earlier versions of the software (1.0.x), | 
					
						
							|  |  |  | do not enable both jitterbuffer and trunking for the involved peers/users  | 
					
						
							|  |  |  | in order to be able  to communicate. Earlier systems will not support trunktimestamps. | 
					
						
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							|  |  |  | You may also compile chan_iax2.c without the new jitterbuffer, enabling the old  | 
					
						
							|  |  |  | backwards compatible architecture. Look in the source code for instructions. | 
					
						
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							|  |  |  | 5) Testing and monitoring: | 
					
						
							|  |  |  | -------------------------- | 
					
						
							|  |  |  | You can test the effectiveness of PLC and the new jitterbuffer's detection of loss by using  | 
					
						
							|  |  |  | the new CLI command "iax2 test losspct <n>".  This will simulate n percent packet loss  | 
					
						
							|  |  |  | coming _in_ to chan_iax2. You should find that with PLC and the new JB, 10 percent packet  | 
					
						
							|  |  |  | loss should lead to just a tiny amount of distortion, while without PLC, it would lead to  | 
					
						
							|  |  |  | silent gaps in your audio. | 
					
						
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							|  |  |  | "iax2 show netstats" shows you statistics for each iax2 call you have up.   | 
					
						
							|  |  |  | The columns are "RTT" which is the round-trip time for the last PING, and then a bunch of s | 
					
						
							|  |  |  | tats for both the local side (what you're receiving), and the remote side (what the other  | 
					
						
							|  |  |  | end is telling us they are seeing).  The remote stats may not be complete if the remote  | 
					
						
							|  |  |  | end isn't using the new jitterbuffer. | 
					
						
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							|  |  |  | The stats shown are: | 
					
						
							|  |  |  | * Jit: The jitter we have measured (milliseconds) | 
					
						
							|  |  |  | * Del: The maximum delay imposed by the jitterbuffer (milliseconds) | 
					
						
							|  |  |  | * Lost: The number of packets we've detected as lost. | 
					
						
							|  |  |  | * %: The percentage of packets we've detected as lost recently. | 
					
						
							|  |  |  | * Drop: The number of packets we've purposely dropped (to lower latency). | 
					
						
							|  |  |  | * OOO: The number of packets we've received out-of-order | 
					
						
							|  |  |  | * Kpkts: The number of packets we've received / 1000. | 
					
						
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							|  |  |  | Reporting problems  | 
					
						
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							|  |  |  | There's a couple of things that can make calls sound bad using the jitterbuffer: | 
					
						
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							|  |  |  | 1) The JB and PLC can make your calls sound better, but they can't fix everything.   | 
					
						
							|  |  |  | If you lost 10 frames in a row, it can't possibly fix that.  It really can't help much  | 
					
						
							|  |  |  | more than one or two consecutive frames. | 
					
						
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							|  |  |  | 2) Bad timestamps:  If whatever is generating timestamps to be sent to you generates  | 
					
						
							|  |  |  | nonsensical timestamps, it can confuse the jitterbuffer.  In particular, discontinuities  | 
					
						
							|  |  |  | in timestamps will really upset it:  Things like timestamps sequences which go 0, 20, 40,  | 
					
						
							|  |  |  | 60, 80,  34000, 34020, 34040, 34060...   It's going to think you've got about 34 seconds  | 
					
						
							|  |  |  | of jitter in this case, etc.. | 
					
						
							|  |  |  | The right solution to this is to find out what's causing the sender to send us such nonsense,  | 
					
						
							|  |  |  | and fix that.  But we should also figure out how to make the receiver more robust in  | 
					
						
							|  |  |  | cases like this. | 
					
						
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							|  |  |  | chan_iax2 will actually help fix this a bit if it's more than 3 seconds or so, but at  | 
					
						
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											2005-07-25 19:13:21 +00:00
										 |  |  | some point we should try to think of a better way to detect this kind of thing and  | 
					
						
							|  |  |  | resynchronize. | 
					
						
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											2005-03-21 04:30:57 +00:00
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							|  |  |  | Different clock rates are handled very gracefully though; it will actually deal with a  | 
					
						
							|  |  |  | sender sending 20% faster or slower than you expect just fine. | 
					
						
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							|  |  |  | 3) Really strange network delays:  If your network "pauses" for like 5 seconds, and then  | 
					
						
							|  |  |  | when it restarts, you are sent some packets that are 5 seconds old, we are going to see  | 
					
						
							|  |  |  | that as a lot of jitter.   We already throw away up to the worst 20 frames like this,  | 
					
						
							|  |  |  | though, and the "maxjitterbuffer" parameter should put a limit on what we do in this case. | 
					
						
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							|  |  |  | Reporting possible bugs | 
					
						
							|  |  |  | ----------------------- | 
					
						
							|  |  |  | If you do find bad behaviors, here's the information that will help to diagnose this: | 
					
						
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							|  |  |  | 1) Describe | 
					
						
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							|  |  |  | a) the source of the timestamps and frames:  i.e. if they're coming from another chan_iax2 box,  | 
					
						
							|  |  |  | a bridged RTP-based channel, an IAX2 softphone, etc.. | 
					
						
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							|  |  |  | b) The network between, in brief (i.e. the internet, a local lan, etc). | 
					
						
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							|  |  |  | c) What is the problem you're seeing. | 
					
						
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							|  |  |  | 2) Take a look and see what iax2 show netstats is saying about the call, and if it makes sense. | 
					
						
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							|  |  |  | 3) a tcpdump of the frames, (or, tethereal output from), so we can see the timestamps and delivery  | 
					
						
							|  |  |  | times of the frames you're receiving.  You can make such a tcpdump with: | 
					
						
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							|  |  |  | tcpdump -s 2048 -w /tmp/example.dump udp and port 4569 [and host <other-end>] | 
					
						
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							|  |  |  | Report bugs in the Asterisk bugtracker, http://bugs.digium.com. | 
					
						
							|  |  |  | Please read the bug guidelines before you post a bug. | 
					
						
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							|  |  |  | Have fun! | 
					
						
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							|  |  |  | -SteveK |