Files
asterisk/main/stasis_state.c

792 lines
22 KiB
C
Raw Normal View History

stasis_state: Add new stasis_state module This new module describes an API that can be thought of as a combination of stasis topic pools, and caching. Except, hopefully done in a more efficient and less memory "leaky" manner. The API defines methods, and data structures for managing, and tracking published message state through stasis. By adding a subscriber or publisher, consumers can more easily track the lifetime of the contained state. For instance, when no more publishers and/or subscribers have need of the topic, and associated state its data is removed from the managed container. * stasis_state_manager * The manager stores and well, manages state data. Each state is an association of a unique stasis topic, and the last known published stasis message on that topic. There is only ever one managed state object per topic. For each topic all messages are forwarded to an "all" topic also maintained by the manager. * stasis_state_subscriber * Topic and state can be created, or referenced within the manager by adding a stasis_state_subscriber. When adding a subscriber if no state currently exists new managed state is immediately created. If managed state already exists then a new subscriber is created referencing that state. The managed state is guaranteed to live throughout the subscriber's lifetime. State is only removed from the manager when no other entities require it. * stasis_state_publisher * Topic and state can be created, or referenced within the manager by also adding a stasis_state_publisher. When adding a publisher if no state currently exists new managed state is created. If managed state already exists then a new publisher is created referencing that state. The managed state is guaranteed to live throughout the publisher's lifetime. State is only removed from the manager when no other entities require it. * stasis_state_observer * Some modules may wish to watch for, and react to managed state events. By registering a state observer, and implementing handlers for the desired callbacks those modules can do so. * other * Callbacks also exist that allow consumers to iterate over all, or some of the managed state. ASTERISK-28442 Change-Id: I7a4a06685a96e511da9f5bd23f9601642d7bd8e5
2019-06-11 12:30:27 -05:00
/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2019, Sangoma Technologies Corporation
*
* Kevin Harwell <kharwell@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
#include "asterisk/stasis_state.h"
/*!
* \internal
* \brief Associates a stasis topic to its last known published message
*
* This object's lifetime is tracked by the number of publishers and subscribers to it.
* Once all publishers and subscribers have been removed this object is removed from the
* manager's collection and destroyed. While a single object type (namely this one) could
* be utilized for both publishers, and subscribers this implementation purposely keeps
* them separated. This was done to maintain readability, make debugging easier, and allow
* for better logging and future enhancements.
*/
struct stasis_state {
/*! The number of state subscribers */
unsigned int num_subscribers;
/*! The manager that owns and handles this state */
struct stasis_state_manager *manager;
/*! Forwarding information, i.e. this topic to manager's topic */
struct stasis_forward *forward;
/*! The managed topic */
struct stasis_topic *topic;
/*! The actual state data */
struct stasis_message *msg;
/*!
* A container of eids. It's assumed that there is only a single publisher per
* eid per topic. Thus the publisher is tracked by the system's eid.
*/
AST_VECTOR(, struct ast_eid) eids;
/*! A unique id for this state object. */
char id[0];
};
AO2_STRING_FIELD_HASH_FN(stasis_state, id);
AO2_STRING_FIELD_CMP_FN(stasis_state, id);
/*! The number of buckets to use for managed states */
#define STATE_BUCKETS 57
struct stasis_state_manager {
/*! Holds all state objects handled by this manager */
struct ao2_container *states;
/*! The manager's topic. All state topics are forward to this one */
struct stasis_topic *all_topic;
/*! A collection of manager event handlers */
AST_VECTOR_RW(, struct stasis_state_observer *) observers;
};
/*!
* \internal
* \brief Retrieve a state's topic name without the manager topic.
*
* State topics have names that consist of the manager's topic name
* combined with a unique id separated by a slash. For instance:
*
* manager topic's name/unique id
*
* This method retrieves the unique id part from the state's topic name.
*
* \param manager_topic The manager's topic
* \param state_topic A state topic
*
* \return The state's topic unique id
*/
static const char *state_id_by_topic(struct stasis_topic *manager_topic,
const struct stasis_topic *state_topic)
{
const char *id;
/* This topic should always belong to the manager */
ast_assert(ast_begins_with(stasis_topic_name(manager_topic),
stasis_topic_name(state_topic)));
id = strchr(stasis_topic_name(state_topic), '/');
/* The state's unique id should always exist */
ast_assert(id != NULL && (id + 1) != NULL);
return (id + 1);
}
static void state_dtor(void *obj)
{
struct stasis_state *state = obj;
state->forward = stasis_forward_cancel(state->forward);
ao2_cleanup(state->topic);
state->topic = NULL;
ao2_cleanup(state->msg);
state->msg = NULL;
ao2_cleanup(state->manager);
state->manager = NULL;
/* All eids should have been removed */
ast_assert(AST_VECTOR_SIZE(&state->eids) == 0);
AST_VECTOR_FREE(&state->eids);
}
/*!
* \internal
* \brief Allocate a stasis state object.
*
* Create and initialize a state structure. It's required that either a state
* topic, or an id is specified. If a state topic is not given then one will be
* created using the given id.
*
* \param manager The owning manager
* \param state_topic A state topic to be managed
* \param id The unique id for the state
*
* \return A stasis_state object or NULL
* \return NULL on error
*/
static struct stasis_state *state_alloc(struct stasis_state_manager *manager,
struct stasis_topic *state_topic, const char *id)
{
struct stasis_state *state;
if (!state_topic) {
char *name;
/* If not given a state topic, then an id is required */
ast_assert(id != NULL);
/*
* To provide further detail and to ensure that the topic is unique within the
* scope of the system we prefix it with the manager's topic name, which should
* itself already be unique.
*/
if (ast_asprintf(&name, "%s/%s", stasis_topic_name(manager->all_topic), id) < 0) {
ast_log(LOG_ERROR, "Unable to create state topic name '%s/%s'\n",
stasis_topic_name(manager->all_topic), id);
return NULL;
}
state_topic = stasis_topic_create(name);
if (!state_topic) {
ast_log(LOG_ERROR, "Unable to create state topic '%s'\n", name);
ast_free(name);
return NULL;
}
ast_free(name);
}
if (!id) {
/* If not given an id, then a state topic is required */
ast_assert(state_topic != NULL);
/* Get the id we'll key off of from the state topic */
id = state_id_by_topic(manager->all_topic, state_topic);
}
/*
* Since the state topic could have been passed in, go ahead and bump its reference.
* By doing this here first, it allows us to consistently decrease the reference on
* state allocation error.
*/
ao2_ref(state_topic, +1);
state = ao2_alloc(sizeof(*state) + strlen(id) + 1, state_dtor);
if (!state) {
ast_log(LOG_ERROR, "Unable to allocate state '%s' in manager '%s'\n",
id, stasis_topic_name(manager->all_topic));
ao2_ref(state_topic, -1);
return NULL;
}
strcpy(state->id, id); /* Safe */
state->topic = state_topic; /* ref already bumped above */
state->forward = stasis_forward_all(state->topic, manager->all_topic);
if (!state->forward) {
ast_log(LOG_ERROR, "Unable to add state '%s' forward in manager '%s'\n",
id, stasis_topic_name(manager->all_topic));
ao2_ref(state, -1);
return NULL;
}
if (AST_VECTOR_INIT(&state->eids, 2)) {
ast_log(LOG_ERROR, "Unable to initialize eids for state '%s' in manager '%s'\n",
id, stasis_topic_name(manager->all_topic));
ao2_ref(state, -1);
return NULL;
}
state->manager = ao2_bump(manager);
return state;
}
/*!
* \internal
* \brief Create a state object, and add it to the manager.
*
* \note Locking on the states container is specifically not done here, thus
* appropriate locks should be applied prior to this function being called.
*
* \param manager The manager to be added to
* \param state_topic A state topic to be managed (if NULL id is required)
* \param id The unique id for the state (if NULL state_topic is required)
*
* \return The added state object
* \return NULL on error
*/
static struct stasis_state *state_add(struct stasis_state_manager *manager,
struct stasis_topic *state_topic, const char *id)
{
struct stasis_state *state = state_alloc(manager, state_topic, id);
if (!state) {
return NULL;
}
if (!ao2_link_flags(manager->states, state, OBJ_NOLOCK)) {
ast_log(LOG_ERROR, "Unable to add state '%s' to manager '%s'\n",
state->id ? state->id : "", stasis_topic_name(manager->all_topic));
ao2_ref(state, -1);
return NULL;
}
return state;
}
/*!
* \internal
* \brief Find a state by id, or create one if not found and add it to the manager.
*
* \note Locking on the states container is specifically not done here, thus
* appropriate locks should be applied prior to this function being called.
*
* \param manager The manager to be added to
* \param state_topic A state topic to be managed (if NULL id is required)
* \param id The unique id for the state (if NULL state_topic is required)
*
* \return The added state object
* \return NULL on error
*/
static struct stasis_state *state_find_or_add(struct stasis_state_manager *manager,
struct stasis_topic *state_topic, const char *id)
{
struct stasis_state *state;
if (ast_strlen_zero(id)) {
id = state_id_by_topic(manager->all_topic, state_topic);
}
state = ao2_find(manager->states, id, OBJ_SEARCH_KEY | OBJ_NOLOCK);
return state ? state : state_add(manager, state_topic, id);
}
static void state_manager_dtor(void *obj)
{
struct stasis_state_manager *manager = obj;
#ifdef AO2_DEBUG
{
char *container_name =
ast_alloca(strlen(stasis_topic_name(manager->all_topic)) + strlen("-manager") + 1);
sprintf(container_name, "%s-manager", stasis_topic_name(manager->all_topic));
ao2_container_unregister(container_name);
}
#endif
ao2_cleanup(manager->states);
manager->states = NULL;
ao2_cleanup(manager->all_topic);
manager->all_topic = NULL;
AST_VECTOR_RW_FREE(&manager->observers);
}
#ifdef AO2_DEBUG
static void state_prnt_obj(void *v_obj, void *where, ao2_prnt_fn *prnt)
{
struct stasis_state *state = v_obj;
if (!state) {
return;
}
prnt(where, "%s", stasis_topic_name(state->topic));
}
#endif
struct stasis_state_manager *stasis_state_manager_create(const char *topic_name)
{
struct stasis_state_manager *manager;
manager = ao2_alloc_options(sizeof(*manager), state_manager_dtor,
AO2_ALLOC_OPT_LOCK_NOLOCK);
if (!manager) {
return NULL;
}
manager->states = ao2_container_alloc_hash(AO2_ALLOC_OPT_LOCK_MUTEX, 0,
STATE_BUCKETS, stasis_state_hash_fn, NULL, stasis_state_cmp_fn);
if (!manager->states) {
ao2_ref(manager, -1);
return NULL;
}
manager->all_topic = stasis_topic_create(topic_name);
if (!manager->all_topic) {
ao2_ref(manager, -1);
return NULL;
}
if (AST_VECTOR_RW_INIT(&manager->observers, 2) != 0) {
ao2_ref(manager, -1);
return NULL;
}
#ifdef AO2_DEBUG
{
char *container_name =
ast_alloca(strlen(stasis_topic_name(manager->all_topic)) + strlen("-manager") + 1);
sprintf(container_name, "%s-manager", stasis_topic_name(manager->all_topic));
ao2_container_register(container_name, manager->states, state_prnt_obj);
}
#endif
return manager;
}
struct stasis_topic *stasis_state_all_topic(struct stasis_state_manager *manager)
{
return manager->all_topic;
}
struct stasis_topic *stasis_state_topic(struct stasis_state_manager *manager, const char *id)
{
struct stasis_topic *topic;
struct stasis_state *state;
ao2_lock(manager->states);
state = state_find_or_add(manager, NULL, id);
ao2_unlock(manager->states);
if (!state) {
return NULL;
}
topic = state->topic;
ao2_ref(state, -1);
return topic;
}
/*!
* \internal
* \brief Remove a state from the stasis manager
*
* State should only be removed from the manager under the following conditions:
*
* There are no more subscribers to it
* There are no more explicit publishers publishing to it
* There are no more implicit publishers publishing to it
*
* Subscribers and explicit publishers hold a reference to the state object itself, so
* once a state's reference count drops to 2 (1 for the manager, 1 passed in) then we
* know there are no more subscribers or explicit publishers. Implicit publishers are
* tracked by eids, so once that container is empty no more implicit publishers exist
* for the state either. Only then can a state be removed.
*
* \param state The state to remove
*/
static void state_remove(struct stasis_state *state)
{
ao2_lock(state);
/*
* The manager's state container also needs to be locked here prior to checking
* the state's reference count, and potentially removing since we don't want its
* count to possibly increase between the check and unlinking.
*/
ao2_lock(state->manager->states);
/*
* If there are only 2 references left then it's the one owned by the manager,
* and the one passed in to this function. However, before removing it from the
* manager we need to also check that no eid is associated with the given state.
* If an eid still remains then this means that an implicit publisher is still
* publishing to this state.
*/
if (ao2_ref(state, 0) == 2 && AST_VECTOR_SIZE(&state->eids) == 0) {
ao2_unlink_flags(state->manager->states, state, 0);
}
ao2_unlock(state->manager->states);
ao2_unlock(state);
/* Now it's safe to remove the reference that is held on the given state */
ao2_ref(state, -1);
}
struct stasis_state_subscriber {
/*! The stasis state subscribed to */
struct stasis_state *state;
/*! The stasis subscription. */
struct stasis_subscription *stasis_sub;
};
static void subscriber_dtor(void *obj)
{
size_t i;
struct stasis_state_subscriber *sub = obj;
struct stasis_state_manager *manager = sub->state->manager;
AST_VECTOR_RW_RDLOCK(&manager->observers);
for (i = 0; i < AST_VECTOR_SIZE(&manager->observers); ++i) {
if (AST_VECTOR_GET(&manager->observers, i)->on_unsubscribe) {
AST_VECTOR_GET(&manager->observers, i)->on_unsubscribe(sub->state->id, sub);
}
}
AST_VECTOR_RW_UNLOCK(&manager->observers);
ao2_lock(sub->state);
--sub->state->num_subscribers;
ao2_unlock(sub->state);
state_remove(sub->state);
}
struct stasis_state_subscriber *stasis_state_add_subscriber(
struct stasis_state_manager *manager, const char *id)
{
size_t i;
struct stasis_state_subscriber *sub = ao2_alloc_options(
sizeof(*sub), subscriber_dtor, AO2_ALLOC_OPT_LOCK_NOLOCK);
if (!sub) {
ast_log(LOG_ERROR, "Unable to create subscriber to %s/%s\n",
stasis_topic_name(manager->all_topic), id);
return NULL;
}
ao2_lock(manager->states);
sub->state = state_find_or_add(manager, NULL, id);
if (!sub->state) {
ao2_unlock(manager->states);
ao2_ref(sub, -1);
return NULL;
}
ao2_unlock(manager->states);
ao2_lock(sub->state);
++sub->state->num_subscribers;
ao2_unlock(sub->state);
AST_VECTOR_RW_RDLOCK(&manager->observers);
for (i = 0; i < AST_VECTOR_SIZE(&manager->observers); ++i) {
if (AST_VECTOR_GET(&manager->observers, i)->on_subscribe) {
AST_VECTOR_GET(&manager->observers, i)->on_subscribe(id, sub);
}
}
AST_VECTOR_RW_UNLOCK(&manager->observers);
return sub;
}
struct stasis_state_subscriber *stasis_state_subscribe_pool(struct stasis_state_manager *manager,
const char *id, stasis_subscription_cb callback, void *data)
{
struct stasis_topic *topic;
struct stasis_state_subscriber *sub = stasis_state_add_subscriber(manager, id);
if (!sub) {
return NULL;
}
topic = sub->state->topic;
ast_debug(3, "Creating stasis state subscription to id '%s'. Topic: '%s':%p %d\n",
id, stasis_topic_name(topic), topic, (int)ao2_ref(topic, 0));
sub->stasis_sub = stasis_subscribe_pool(topic, callback, data);
if (!sub->stasis_sub) {
ao2_ref(sub, -1);
return NULL;
}
return sub;
}
void *stasis_state_unsubscribe(struct stasis_state_subscriber *sub)
{
sub->stasis_sub = stasis_unsubscribe(sub->stasis_sub);
ao2_ref(sub, -1);
return NULL;
}
void *stasis_state_unsubscribe_and_join(struct stasis_state_subscriber *sub)
{
sub->stasis_sub = stasis_unsubscribe_and_join(sub->stasis_sub);
ao2_ref(sub, -1);
return NULL;
}
const char *stasis_state_subscriber_id(const struct stasis_state_subscriber *sub)
{
return sub->state->id;
}
struct stasis_topic *stasis_state_subscriber_topic(struct stasis_state_subscriber *sub)
{
return sub->state->topic;
}
void *stasis_state_subscriber_data(struct stasis_state_subscriber *sub)
{
void *res;
/*
* The data's reference needs to be bumped before returning so it doesn't disappear
* for the caller. Lock state, so the underlying message data is not replaced while
* retrieving.
*/
ao2_lock(sub->state);
res = ao2_bump(stasis_message_data(sub->state->msg));
ao2_unlock(sub->state);
return res;
}
struct stasis_subscription *stasis_state_subscriber_subscription(
struct stasis_state_subscriber *sub)
{
return sub->stasis_sub;
}
struct stasis_state_publisher {
/*! The stasis state to publish to */
struct stasis_state *state;
};
static void publisher_dtor(void *obj)
{
struct stasis_state_publisher *pub = obj;
state_remove(pub->state);
}
struct stasis_state_publisher *stasis_state_add_publisher(
struct stasis_state_manager *manager, const char *id)
{
struct stasis_state_publisher *pub = ao2_alloc_options(
sizeof(*pub), publisher_dtor, AO2_ALLOC_OPT_LOCK_NOLOCK);
if (!pub) {
ast_log(LOG_ERROR, "Unable to create publisher to %s/%s\n",
stasis_topic_name(manager->all_topic), id);
return NULL;
}
ao2_lock(manager->states);
pub->state = state_find_or_add(manager, NULL, id);
if (!pub->state) {
ao2_unlock(manager->states);
ao2_ref(pub, -1);
return NULL;
}
ao2_unlock(manager->states);
return pub;
}
const char *stasis_state_publisher_id(const struct stasis_state_publisher *pub)
{
return pub->state->id;
}
struct stasis_topic *stasis_state_publisher_topic(struct stasis_state_publisher *pub)
{
return pub->state->topic;
}
void stasis_state_publish(struct stasis_state_publisher *pub, struct stasis_message *msg)
{
ao2_lock(pub->state);
ao2_replace(pub->state->msg, msg);
ao2_unlock(pub->state);
stasis_publish(pub->state->topic, msg);
}
/*!
* \internal
* \brief Find, or add the given eid to the state object
*
* Publishers can be tracked implicitly using eids. This allows us to add, and subsequently
* remove state objects from the managed states container in a deterministic way. Using the
* eids in this way is possible because it's guaranteed that there will only ever be a single
* publisher for a uniquely named topic (topics tracked by this module) on a system.
*
* \note The vector does not use locking. Instead we use the state object for that, so it
* needs to be locked prior to calling this method.
*
* \param state The state object
* \param eid The system id to add to the state object
*/
static void state_find_or_add_eid(struct stasis_state *state, const struct ast_eid *eid)
{
size_t i;
if (!eid) {
eid = &ast_eid_default;
}
for (i = 0; i < AST_VECTOR_SIZE(&state->eids); ++i) {
if (!ast_eid_cmp(AST_VECTOR_GET_ADDR(&state->eids, i), eid)) {
break;
}
}
if (i == AST_VECTOR_SIZE(&state->eids)) {
AST_VECTOR_APPEND(&state->eids, *eid);
}
}
/*!
* \internal
* \brief Find, and remove the given eid from the state object
*
* Used to remove an eid from an implicit publisher.
*
* \note The vector does not use locking. Instead we use the state object for that, so it
* needs to be locked prior to calling this method.
*
* \param state The state object
* \param eid The system id to remove from the state object
*/
static void state_find_and_remove_eid(struct stasis_state *state, const struct ast_eid *eid)
{
size_t i;
if (!eid) {
eid = &ast_eid_default;
}
for (i = 0; i < AST_VECTOR_SIZE(&state->eids); ++i) {
if (!ast_eid_cmp(AST_VECTOR_GET_ADDR(&state->eids, i), eid)) {
AST_VECTOR_REMOVE_UNORDERED(&state->eids, i);
return;
}
}
}
void stasis_state_publish_by_id(struct stasis_state_manager *manager, const char *id,
const struct ast_eid *eid, struct stasis_message *msg)
{
struct stasis_state *state;
ao2_lock(manager->states);
state = state_find_or_add(manager, NULL, id);
ao2_unlock(manager->states);
if (!state) {
return;
}
ao2_lock(state);
state_find_or_add_eid(state, eid);
ao2_replace(state->msg, msg);
ao2_unlock(state);
stasis_publish(state->topic, msg);
ao2_ref(state, -1);
}
void stasis_state_remove_publish_by_id(struct stasis_state_manager *manager,
const char *id, const struct ast_eid *eid, struct stasis_message *msg)
{
struct stasis_state *state = ao2_find(manager->states, id, OBJ_SEARCH_KEY);
if (!state) {
/*
* In most circumstances state should already exist here. However, if there is no
* state then it can mean one of a few things:
*
* 1. This function was called prior to an implicit publish for the same given
* manager, and id.
* 2. This function was called more than once for the same manager, and id.
* 3. There is ref count problem with the explicit subscribers, and publishers.
*/
ast_debug(5, "Attempted to remove state for id '%s', but state not found\n", id);
return;
}
if (msg) {
stasis_publish(state->topic, msg);
}
ao2_lock(state);
state_find_and_remove_eid(state, eid);
ao2_unlock(state);
state_remove(state);
}
int stasis_state_add_observer(struct stasis_state_manager *manager,
struct stasis_state_observer *observer)
{
int res;
AST_VECTOR_RW_WRLOCK(&manager->observers);
res = AST_VECTOR_APPEND(&manager->observers, observer);
AST_VECTOR_RW_UNLOCK(&manager->observers);
return res;
}
void stasis_state_remove_observer(struct stasis_state_manager *manager,
struct stasis_state_observer *observer)
{
AST_VECTOR_RW_WRLOCK(&manager->observers);
AST_VECTOR_REMOVE_ELEM_UNORDERED(&manager->observers, observer, AST_VECTOR_ELEM_CLEANUP_NOOP);
AST_VECTOR_RW_UNLOCK(&manager->observers);
}
static int handle_stasis_state(void *obj, void *arg, void *data, int flags)
{
struct stasis_state *state = obj;
on_stasis_state handler = arg;
struct stasis_message *msg;
int res;
/*
* State needs to be locked here while we retrieve and bump the reference on its message
* object. Doing so guarantees the message object will live throughout its handling.
*/
ao2_lock(state);
msg = ao2_bump(state->msg);
ao2_unlock(state);
res = handler(state->id, msg, data);
ao2_cleanup(msg);
return res;
}
void stasis_state_callback_all(struct stasis_state_manager *manager, on_stasis_state handler,
void *data)
{
ast_assert(handler != NULL);
ao2_callback_data(manager->states, OBJ_MULTIPLE | OBJ_NODATA,
handle_stasis_state, handler, data);
}
static int handle_stasis_state_subscribed(void *obj, void *arg, void *data, int flags)
{
struct stasis_state *state = obj;
if (state->num_subscribers) {
return handle_stasis_state(obj, arg, data, flags);
}
return 0;
}
void stasis_state_callback_subscribed(struct stasis_state_manager *manager, on_stasis_state handler,
void *data)
{
ast_assert(handler != NULL);
ao2_callback_data(manager->states, OBJ_MULTIPLE | OBJ_NODATA,
handle_stasis_state_subscribed, handler, data);
}