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			48 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | CODEC BIT EXPANSION | ||
|  | ------------------- | ||
|  | 
 | ||
|  | The code base up to and including Asterisk 1.6.2 has a basic limit of 32 codecs | ||
|  | recognizable, due to the use of a 32-bit integer for the codec bitmask.  We | ||
|  | have expanded the number of available codecs from 32 to 64, through the use of | ||
|  | an immutable type, called format_t.  This should make future expansion to even | ||
|  | more bits more easily done. | ||
|  | 
 | ||
|  | The design of this expansion has made some changes to the architecture of codecs | ||
|  | in order to accomplish this task.  I will attempt to enumerate them here. | ||
|  | 
 | ||
|  | The initial set of 32-bits were allocated as the first 16 to audio codecs, the | ||
|  | next 8 to video codecs, and the remaining to text codecs (which are used for | ||
|  | fax capabilities).  Initially, there is an assumption in the code that all | ||
|  | audio codecs are contiguous, followed by a contiguous set of video codecs. | ||
|  | After the conversion, this assumption will no longer be true.  The codec bits | ||
|  | for the existing codecs will continue to be allocated as-is, and the additional | ||
|  | codec bits should be allocated on an as-needed basis, with audio codecs | ||
|  | occupying slots 32-47 and video codecs occupying slots 48-62 (with a 0-based | ||
|  | offset).  Slot 63 is reserved and should not be allocated; it is used in code | ||
|  | as an end condition for iterating through the entire set of codecs. | ||
|  | 
 | ||
|  | The frame structure has been altered.  Initially, the subclass held an integer | ||
|  | whose meaning was specified by the frametype.  If the frametype was | ||
|  | AST_FRAME_VOICE, the subclass specified the audio codec.  If the frametype was | ||
|  | AST_FRAME_VIDEO, the subclass specified the video codec, with the 0-bit set to | ||
|  | specify a key frame.  This was done with a union on the subclass, where the | ||
|  | "integer" union member specifies the traditional 32-bit subclass and the "codec" | ||
|  | union member specifies the new 64-bit codec bitmask.  This additionally | ||
|  | guarantees that code compiled under the old scheme will need to be altered to | ||
|  | compile under the new scheme, which helps avoid incorrect assumptions about the | ||
|  | state of code which might otherwise compile without errors. | ||
|  | 
 | ||
|  | The IAX2 code initially used a 32-bit integer IE to specify both the codec as | ||
|  | well as the preferred format.  An additional IE has been added, which specifies | ||
|  | a single byte version number as the initial part of the data.  This version | ||
|  | number is initially specified as 00 and requires 8 bytes to follow, specifying | ||
|  | the 64-bit codec bitmask, in network-byte order.  This schema should allow | ||
|  | further codec expansion in the future without allocation of any additional IEs. | ||
|  | 
 | ||
|  | Little changes are required to support further codec expansion in the future, | ||
|  | though the majority of the work has already been accomplished.  Specifically, | ||
|  | the bitwise operations that are immutable operations in the gcc compiler will | ||
|  | need to be altered to handle larger bitmasks.  Additionally, the constants that | ||
|  | define specific codecs will need to be changed from integers to structures. | ||
|  | 
 |