merge new_loader_completion branch, including (at least):

- restructured build tree and makefiles to eliminate recursion problems
  - support for embedded modules
  - support for static builds
  - simpler cross-compilation support
  - simpler module/loader interface (no exported symbols)



git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@40722 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Kevin P. Fleming
2006-08-21 02:11:39 +00:00
parent f60ada0be2
commit 0a27d8bfe5
398 changed files with 5967 additions and 7194 deletions

View File

@@ -1206,7 +1206,7 @@ static int init_classes(int reload)
return 1;
}
static int load_module(void *mod)
static int load_module(void)
{
int res;
@@ -1233,7 +1233,7 @@ static int load_module(void *mod)
return 0;
}
static int reload(void *mod)
static int reload(void)
{
if (init_classes(1))
ast_install_music_functions(local_ast_moh_start, local_ast_moh_stop, local_ast_moh_cleanup);
@@ -1241,20 +1241,13 @@ static int reload(void *mod)
return 0;
}
static int unload_module(void *mod)
static int unload_module(void)
{
return -1;
}
static const char *description(void)
{
return "Music On Hold Resource";
}
static const char *key(void)
{
return ASTERISK_GPL_KEY;
}
STD_MOD(MOD_0 | NO_USECOUNT | NO_UNLOAD, reload, NULL, NULL);
AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS, "Music On Hold Resource",
.load = load_module,
.unload = unload_module,
.reload = reload,
);