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bridge_channel: Don't queue unmapped frames.
If a frame is written to a channel in a bridge we would normally queue this frame up and the channel thread would then act upon it. If this frame had no stream mapping on the channel it would then be discarded. This change adds a check before the queueing occurs to determine if a mapping exists. If it does not exist then the frame is not even queued at all. This stops a frame duplication from happening and from the channel thread having to wake up and deal with it. Change-Id: I17189b9b1dec45fc7e4490e8081d444a25a00bda
This commit is contained in:
committed by
Joshua Colp
parent
d2500c6273
commit
1fcb6b1b21
@@ -1043,6 +1043,23 @@ int ast_bridge_channel_queue_frame(struct ast_bridge_channel *bridge_channel, st
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return 0;
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}
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if ((fr->frametype == AST_FRAME_VOICE || fr->frametype == AST_FRAME_VIDEO ||
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fr->frametype == AST_FRAME_TEXT || fr->frametype == AST_FRAME_IMAGE ||
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fr->frametype == AST_FRAME_RTCP) && fr->stream_num > -1) {
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int num = -1;
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ast_bridge_channel_lock(bridge_channel);
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if (fr->stream_num < (int)AST_VECTOR_SIZE(&bridge_channel->stream_map.to_channel)) {
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num = AST_VECTOR_GET(&bridge_channel->stream_map.to_channel, fr->stream_num);
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}
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ast_bridge_channel_unlock(bridge_channel);
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if (num == -1) {
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/* We don't have a mapped stream so just discard this frame. */
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return 0;
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}
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}
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dup = ast_frdup(fr);
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if (!dup) {
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return -1;
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