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Merge changes from topic 'system_stress_patches' into 13
* changes: Bridge system: Fix memory leaks and double frees on impart failure. bridge_softmix.c: Fix crash if channel fails to join mixing tech.
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@@ -420,10 +420,12 @@ static void bridge_channel_complete_join(struct ast_bridge *bridge, struct ast_b
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bridge->technology->name);
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if (bridge->technology->join
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&& bridge->technology->join(bridge, bridge_channel)) {
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ast_debug(1, "Bridge %s: %p(%s) failed to join %s technology\n",
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/* We cannot leave the channel partially in the bridge so we must kick it out */
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ast_debug(1, "Bridge %s: %p(%s) failed to join %s technology (Kicking it out)\n",
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bridge->uniqueid, bridge_channel, ast_channel_name(bridge_channel->chan),
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bridge->technology->name);
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bridge_channel->just_joined = 1;
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ast_bridge_channel_leave_bridge(bridge_channel, BRIDGE_CHANNEL_STATE_END, 0);
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return;
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}
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@@ -2485,6 +2487,9 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
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if (chan_bridge) {
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struct ast_bridge_channel *bridge_channel;
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/* The channel is in a bridge so it is not getting any new features. */
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ast_bridge_features_destroy(features);
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ast_bridge_lock_both(bridge, chan_bridge);
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bridge_channel = bridge_find_channel(chan_bridge, chan);
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@@ -2507,9 +2512,6 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
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bridge_dissolve_check_stolen(chan_bridge, bridge_channel);
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ast_bridge_unlock(chan_bridge);
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ast_bridge_unlock(bridge);
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/* The channel was in a bridge so it is not getting any new features. */
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ast_bridge_features_destroy(features);
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} else {
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/* Slightly less easy case. We need to yank channel A from
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* where he currently is and impart him into our bridge.
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@@ -2517,6 +2519,7 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
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yanked_chan = ast_channel_yank(chan);
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if (!yanked_chan) {
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ast_log(LOG_WARNING, "Could not gain control of channel %s\n", ast_channel_name(chan));
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ast_bridge_features_destroy(features);
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return -1;
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}
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if (ast_channel_state(yanked_chan) != AST_STATE_UP) {
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