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bridge_channel: Support the lonely flag and make ARI use it.
The lonely flag is an optional flag for bridge channels that will make them leave a bridge when a channel leaves if only lonely channels are in the bridge at that point. This is useful for things like ending recording and playback channels when they cease to be interacting with other channels in the bridge. (closes issue ASTERISK-22117) Reported by: Matt Jordan Review: https://reviewboard.asterisk.org/r/2721/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@396497 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -300,7 +300,8 @@ void ast_ari_play_on_bridge(struct ast_variable *headers, struct ast_play_on_bri
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}
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ast_debug(1, "Created announcer channel '%s'\n", ast_channel_name(play_channel));
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if (ast_unreal_channel_push_to_bridge(play_channel, bridge)) {
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if (ast_unreal_channel_push_to_bridge(play_channel, bridge,
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AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
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ast_ari_response_error(
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response, 500, "Internal Error", "Failed to put playback channel into the bridge");
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return;
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@@ -394,7 +395,8 @@ void ast_ari_record_bridge(struct ast_variable *headers, struct ast_record_bridg
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return;
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}
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if (ast_unreal_channel_push_to_bridge(record_channel, bridge)) {
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if (ast_unreal_channel_push_to_bridge(record_channel, bridge,
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AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
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ast_ari_response_error(
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response, 500, "Internal Error", "Failed to put recording channel into the bridge");
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return;
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