Fix failing realtime sorcery tests.

The store realtime callback needs to return a positive value for
sorcery to treat the store as a success.



git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/12@410625 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Mark Michelson
2014-03-14 21:55:45 +00:00
parent 30fe39aac6
commit 81f55d47e7

View File

@@ -168,7 +168,7 @@ static int realtime_sorcery_store(const char *database, const char *table, const
ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields)); ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields));
ast_category_append(realtime_objects, object); ast_category_append(realtime_objects, object);
return 0; return 1;
} }
static int realtime_sorcery_destroy(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields) static int realtime_sorcery_destroy(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields)