core_unreal: Preserve ADSI capability when dialing Local channels.

Dial() already preserves the ADSI capability by copying it to the new
channel, but since Local channel pairs consist of two channels, we
also need to copy the capability to the second channel.

Resolves: #1517
This commit is contained in:
Naveen Albert
2025-10-06 15:00:24 -04:00
committed by Asterisk Development Team
parent 15b4e46063
commit 834e8923d4

View File

@@ -887,6 +887,7 @@ void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1)); ast_connected_line_copy_to_caller(ast_channel_caller(semi2), ast_channel_connected(semi1));
ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1)); ast_connected_line_copy_from_caller(ast_channel_connected(semi2), ast_channel_caller(semi1));
ast_channel_adsicpe_set(semi2, ast_channel_adsicpe(semi1));
ast_channel_language_set(semi2, ast_channel_language(semi1)); ast_channel_language_set(semi2, ast_channel_language(semi1));
ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1)); ast_channel_musicclass_set(semi2, ast_channel_musicclass(semi1));
ast_channel_parkinglot_set(semi2, ast_channel_parkinglot(semi1)); ast_channel_parkinglot_set(semi2, ast_channel_parkinglot(semi1));