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ARI: Make bridges/{bridgeID}/play queue sound files
Previously multiple play actions against a bridge at one time would cause the sounds to play simultaneously on the bridge. Now if a sound is already playing, the play action will queue playback to occur after the completion of other sounds currently on the queue. (closes issue ASTERISK-22677) Reported by: John Bigelow Review: https://reviewboard.asterisk.org/r/3379/ ........ Merged revisions 412639 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@412641 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -368,12 +368,22 @@ void stasis_app_control_clear_roles(struct stasis_app_control *control)
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ast_channel_clear_bridge_roles(control->channel);
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}
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int control_command_count(struct stasis_app_control *control)
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{
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return ao2_container_count(control->command_queue);
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}
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int control_is_done(struct stasis_app_control *control)
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{
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/* Called from stasis_app_exec thread; no lock needed */
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return control->is_done;
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}
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void control_mark_done(struct stasis_app_control *control)
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{
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control->is_done = 1;
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}
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struct stasis_app_control_continue_data {
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char context[AST_MAX_CONTEXT];
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char extension[AST_MAX_EXTENSION];
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@@ -57,6 +57,15 @@ int control_dispatch_all(struct stasis_app_control *control,
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*/
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void control_wait(struct stasis_app_control *control);
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/*!
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* \brief Returns the count of items in a control's command queue.
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*
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* \param control Control to count commands on
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*
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* \retval number of commands in the command que
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*/
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int control_command_count(struct stasis_app_control *control);
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/*!
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* \brief Returns true if control_continue() has been called on this \a control.
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*
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@@ -66,5 +75,7 @@ void control_wait(struct stasis_app_control *control);
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*/
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int control_is_done(struct stasis_app_control *control);
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void control_mark_done(struct stasis_app_control *control);
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#endif /* _ASTERISK_RES_STASIS_CONTROL_H */
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