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Logger: Convert 'struct ast_callid' to unsigned int.
Switch logger callid's from AO2 objects to simple integers. This helps in two ways. Copying integers is faster than referencing AO2 objects, so this will result in a small reduction in logger overhead. This also erases the possibility of an infinate loop caused by an invalid callid in threadstorage. ASTERISK-24833 #comment Committed callid conversion to trunk. Reported by: Corey Farrell Review: https://reviewboard.asterisk.org/r/4466/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@432834 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -40,7 +40,6 @@ extern "C" {
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/* Forward declare some struct names */
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struct ast_format_cap;
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struct ast_callid;
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/* ------------------------------------------------------------------- */
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@@ -207,7 +206,7 @@ struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructo
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struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
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const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
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const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
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const struct ast_channel *requestor, struct ast_callid *callid);
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const struct ast_channel *requestor, ast_callid callid);
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/*!
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* \brief Setup unreal owner and chan channels before initiating call.
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