Logger: Convert 'struct ast_callid' to unsigned int.

Switch logger callid's from AO2 objects to simple integers.
This helps in two ways.  Copying integers is faster than
referencing AO2 objects, so this will result in a small
reduction in logger overhead.  This also erases the possibility
of an infinate loop caused by an invalid callid in
threadstorage.

ASTERISK-24833 #comment Committed callid conversion to trunk. 
Reported by: Corey Farrell
Review: https://reviewboard.asterisk.org/r/4466/


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@432834 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Corey Farrell
2015-03-13 01:12:35 +00:00
parent 38ee441ea7
commit c08fd275bf
33 changed files with 182 additions and 373 deletions

View File

@@ -40,7 +40,6 @@ extern "C" {
/* Forward declare some struct names */
struct ast_format_cap;
struct ast_callid;
/* ------------------------------------------------------------------- */
@@ -207,7 +206,7 @@ struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructo
struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
const struct ast_channel *requestor, struct ast_callid *callid);
const struct ast_channel *requestor, ast_callid callid);
/*!
* \brief Setup unreal owner and chan channels before initiating call.