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https://github.com/asterisk/asterisk.git
synced 2025-09-19 11:42:27 +00:00
move reading info from the keypad to a separate function.
Remove an unused keypad field and some debugging messages. Adjust formatting on config file parsing git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@94736 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -340,7 +340,6 @@ struct video_desc {
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int gui_ok;
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SDL_Surface *screen; /* the main window */
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char keypad_file[256]; /* image for the keypad */
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char keypad_mask[256]; /* background for the keypad */
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char keypad_font[256]; /* font for the keypad */
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struct display_window win[WIN_MAX];
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};
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@@ -2221,7 +2220,6 @@ to implement keypad functionalities or to drag the capture device.
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Configuration options control the appeareance of the gui:
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keypad = /tmp/phone.jpg ; the keypad on the screen
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keypad_mask = /tmp/phone.png ; the grayscale mask
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keypad_font = /tmp/font.ttf ; the font to use for output
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*
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@@ -2891,36 +2889,19 @@ void console_video_start(struct video_desc *env, struct ast_channel *owner)
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}
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static int keypad_cfg_read(struct gui_info *gui, const char *val);
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/* [re]set the main sdl window, useful in case of resize */
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static void sdl_setup(struct video_desc *env)
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static void keypad_setup(struct video_desc *env)
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{
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int dpy_fmt = SDL_IYUV_OVERLAY; /* YV12 causes flicker in SDL */
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int depth, maxw, maxh;
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const SDL_VideoInfo *info = SDL_GetVideoInfo();
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/* We want at least 16bpp to support YUV overlays.
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* E.g with SDL_VIDEODRIVER = aalib the default is 8
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*/
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depth = info->vfmt->BitsPerPixel;
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if (depth < 16)
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depth = 16;
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/*
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* initialize the SDL environment. We have one large window
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* with local and remote video, and a keypad.
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* At the moment we arrange them statically, as follows:
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* - on the left, the remote video;
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* - on the center, the keypad
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* - on the right, the local video
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*/
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/* Fetch the keypad now, we need it to know its size */
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if (!env->gui.keypad)
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env->gui.keypad = get_keypad(env->keypad_file);
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if (env->gui.keypad) {
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int fd = -1;
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void *p = NULL;
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off_t l = 0;
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if (env->gui.keypad)
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return;
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env->gui.keypad = get_keypad(env->keypad_file);
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if (!env->gui.keypad)
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return;
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env->out.keypad_dpy.w = env->gui.keypad->w;
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env->out.keypad_dpy.h = env->gui.keypad->h;
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/*
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@@ -2955,7 +2936,6 @@ static void sdl_setup(struct video_desc *env)
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e = (const unsigned char *)p + l;
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for (s = p; s < e - 20 ; s++) {
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if (!memcmp(s, region, reg_len)) { /* keyword found */
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ast_log(LOG_WARNING, "found entry\n");
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/* reset previous entries */
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keypad_cfg_read(&env->gui, "reset");
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break;
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@@ -2990,7 +2970,31 @@ static void sdl_setup(struct video_desc *env)
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munmap(p, l);
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if (fd >= 0)
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close(fd);
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}
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}
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/* [re]set the main sdl window, useful in case of resize */
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static void sdl_setup(struct video_desc *env)
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{
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int dpy_fmt = SDL_IYUV_OVERLAY; /* YV12 causes flicker in SDL */
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int depth, maxw, maxh;
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const SDL_VideoInfo *info = SDL_GetVideoInfo();
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/* We want at least 16bpp to support YUV overlays.
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* E.g with SDL_VIDEODRIVER = aalib the default is 8
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*/
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depth = info->vfmt->BitsPerPixel;
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if (depth < 16)
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depth = 16;
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/*
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* initialize the SDL environment. We have one large window
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* with local and remote video, and a keypad.
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* At the moment we arrange them statically, as follows:
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* - on the left, the remote video;
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* - on the center, the keypad
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* - on the right, the local video
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*/
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keypad_setup(env);
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#define BORDER 5 /* border around our windows */
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maxw = env->in.rem_dpy.w + env->out.loc_dpy.w + env->out.keypad_dpy.w;
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maxh = MAX( MAX(env->in.rem_dpy.h, env->out.loc_dpy.h), env->out.keypad_dpy.h);
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@@ -3226,7 +3230,6 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val)
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}
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if (gui->kp_size == gui->kp_used)
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return 0;
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ast_log(LOG_WARNING, "allocated entry %d\n", gui->kp_used);
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gui->kp[gui->kp_used++] = e;
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return 1;
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}
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@@ -3297,7 +3300,6 @@ int console_video_config(struct video_desc **penv,
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CV_F("remote_size", video_geom(&env->in.rem_dpy, val));
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CV_STR("keypad", env->keypad_file);
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CV_F("region", keypad_cfg_read(&env->gui, val));
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CV_STR("keypad_mask", env->keypad_mask);
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CV_STR("keypad_font", env->keypad_font);
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CV_UINT("fps", env->out.fps);
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CV_UINT("bitrate", env->out.bitrate);
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