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Presenting a revised data stores and oh my, a generic speech recognition API! I wonder what we can do with this now...
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@18979 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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346
res/res_speech.c
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346
res/res_speech.c
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/*
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* Asterisk -- An open source telephony toolkit.
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*
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* Copyright (C) 2006, Digium, Inc.
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*
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* Joshua Colp <jcolp@digium.com>
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*
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* See http://www.asterisk.org for more information about
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* the Asterisk project. Please do not directly contact
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* any of the maintainers of this project for assistance;
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* the project provides a web site, mailing lists and IRC
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* channels for your use.
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*
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* This program is free software, distributed under the terms of
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* the GNU General Public License Version 2. See the LICENSE file
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* at the top of the source tree.
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*/
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/*! \file
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*
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* \brief Generic Speech Recognition API
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*
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* \author Joshua Colp <jcolp@digium.com>
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "asterisk.h"
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ASTERISK_FILE_VERSION(__FILE__, "$Revision$");
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#include "asterisk/channel.h"
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#include "asterisk/module.h"
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#include "asterisk/lock.h"
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#include "asterisk/linkedlists.h"
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#include "asterisk/cli.h"
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#include "asterisk/term.h"
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#include "asterisk/options.h"
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#include "asterisk/speech.h"
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static char *tdesc = "Generic Speech Recognition API";
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static AST_LIST_HEAD_STATIC(engines, ast_speech_engine);
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static struct ast_speech_engine *default_engine = NULL;
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/*! \brief Find a speech recognition engine of specified name, if NULL then use the default one */
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static struct ast_speech_engine *find_engine(char *engine_name)
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{
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struct ast_speech_engine *engine = NULL;
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/* If no name is specified -- use the default engine */
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if (engine_name == NULL || strlen(engine_name) == 0) {
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return default_engine;
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}
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AST_LIST_LOCK(&engines);
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AST_LIST_TRAVERSE_SAFE_BEGIN(&engines, engine, list) {
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if (!strcasecmp(engine->name, engine_name)) {
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break;
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}
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}
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AST_LIST_TRAVERSE_SAFE_END
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AST_LIST_UNLOCK(&engines);
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return engine;
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}
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/*! \brief Activate a loaded (either local or global) grammar */
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int ast_speech_grammar_activate(struct ast_speech *speech, char *grammar_name)
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{
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int res = 0;
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if (speech->engine->activate != NULL) {
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res = speech->engine->activate(speech, grammar_name);
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}
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return res;
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}
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/*! \brief Deactivate a loaded grammar on a speech structure */
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int ast_speech_grammar_deactivate(struct ast_speech *speech, char *grammar_name)
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{
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int res = 0;
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if (speech->engine->deactivate != NULL) {
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res = speech->engine->deactivate(speech, grammar_name);
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}
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return res;
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}
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/*! \brief Load a local grammar on a speech structure */
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int ast_speech_grammar_load(struct ast_speech *speech, char *grammar_name, char *grammar)
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{
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int res = 0;
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if (speech->engine->load != NULL) {
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res = speech->engine->load(speech, grammar_name, grammar);
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}
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return res;
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}
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/*! \brief Unload a local grammar from a speech structure */
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int ast_speech_grammar_unload(struct ast_speech *speech, char *grammar_name)
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{
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int res = 0;
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if (speech->engine->unload != NULL) {
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res = speech->engine->unload(speech, grammar_name);
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}
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return res;
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}
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/*! \brief Return the results of a recognition from the speech structure */
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struct ast_speech_result *ast_speech_results_get(struct ast_speech *speech)
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{
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struct ast_speech_result *result = NULL;
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if (speech->engine->get != NULL) {
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result = speech->engine->get(speech);
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}
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return result;
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}
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/*! \brief Free a list of results */
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int ast_speech_results_free(struct ast_speech_result *result)
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{
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struct ast_speech_result *current_result = result, *prev_result = NULL;
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int res = 0;
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while (current_result != NULL) {
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prev_result = current_result;
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/* Deallocate what we can */
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if (current_result->text != NULL) {
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free(current_result->text);
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current_result->text = NULL;
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}
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/* Move on and then free ourselves */
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current_result = current_result->next;
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free(prev_result);
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prev_result = NULL;
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}
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return res;
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}
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/*! \brief Start speech recognition on a speech structure */
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void ast_speech_start(struct ast_speech *speech)
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{
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/* If the engine needs to start stuff up, do it */
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if (speech->engine->start != NULL) {
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speech->engine->start(speech);
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}
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return;
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}
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/*! \brief Write in signed linear audio to be recognized */
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int ast_speech_write(struct ast_speech *speech, void *data, int len)
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{
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int res = 0;
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/* Make sure the speech engine is ready to accept audio */
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if (speech->state != AST_SPEECH_STATE_READY) {
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return -1;
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}
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if (speech->engine->write != NULL) {
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speech->engine->write(speech, data, len);
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}
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return res;
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}
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/*! \brief Create a new speech structure using the engine specified */
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struct ast_speech *ast_speech_new(char *engine_name, int format)
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{
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struct ast_speech_engine *engine = NULL;
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struct ast_speech *new_speech = NULL;
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/* Try to find the speech recognition engine that was requested */
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engine = find_engine(engine_name);
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if (engine == NULL) {
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/* Invalid engine or no engine available */
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return NULL;
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}
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/* Allocate our own speech structure, and try to allocate a structure from the engine too */
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new_speech = ast_calloc(1, sizeof(*new_speech));
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if (new_speech == NULL) {
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/* Ran out of memory while trying to allocate some for a speech structure */
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return NULL;
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}
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/* Initialize the lock */
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ast_mutex_init(&new_speech->lock);
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/* Copy over our engine pointer */
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new_speech->engine = engine;
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/* We are not ready to accept audio yet */
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ast_speech_change_state(new_speech, AST_SPEECH_STATE_NOT_READY);
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/* Pass ourselves to the engine so they can set us up some more */
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engine->new(new_speech);
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return new_speech;
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}
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/*! \brief Destroy a speech structure */
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int ast_speech_destroy(struct ast_speech *speech)
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{
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int res = 0;
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/* Call our engine so we are destroyed properly */
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speech->engine->destroy(speech);
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/* Deinitialize the lock */
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ast_mutex_destroy(&speech->lock);
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/* If a processing sound is set - free the memory used by it */
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if (speech->processing_sound != NULL) {
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free(speech->processing_sound);
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speech->processing_sound = NULL;
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}
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/* Aloha we are done */
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free(speech);
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speech = NULL;
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return res;
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}
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/*! \brief Change state of a speech structure */
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int ast_speech_change_state(struct ast_speech *speech, int state)
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{
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int res = 0;
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speech->state = state;
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return res;
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}
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/*! \brief Register a speech recognition engine */
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int ast_speech_register(struct ast_speech_engine *engine)
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{
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struct ast_speech_engine *existing_engine = NULL;
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int res = 0;
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existing_engine = find_engine(engine->name);
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if (existing_engine != NULL) {
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/* Engine already loaded */
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return -1;
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}
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if (option_verbose > 1)
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ast_verbose(VERBOSE_PREFIX_2 "Registered speech recognition engine '%s'\n", engine->name);
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/* Add to the engine linked list and make default if needed */
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AST_LIST_LOCK(&engines);
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AST_LIST_INSERT_HEAD(&engines, engine, list);
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if (default_engine == NULL) {
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default_engine = engine;
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if (option_verbose > 1)
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ast_verbose(VERBOSE_PREFIX_2 "Made '%s' the default speech recognition engine\n", engine->name);
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}
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AST_LIST_UNLOCK(&engines);
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return res;
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}
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/*! \brief Unregister a speech recognition engine */
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int ast_speech_unregister(char *engine_name)
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{
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struct ast_speech_engine *engine = NULL;
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int res = -1;
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if (engine_name == NULL) {
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return res;
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}
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AST_LIST_LOCK(&engines);
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AST_LIST_TRAVERSE_SAFE_BEGIN(&engines, engine, list) {
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if (!strcasecmp(engine->name, engine_name)) {
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/* We have our engine... removed it */
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AST_LIST_REMOVE_CURRENT(&engines, list);
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/* If this was the default engine, we need to pick a new one */
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if (default_engine == engine) {
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default_engine = AST_LIST_FIRST(&engines);
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}
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if (option_verbose > 1)
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ast_verbose(VERBOSE_PREFIX_2 "Unregistered speech recognition engine '%s'\n", engine_name);
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/* All went well */
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res = 0;
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break;
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}
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}
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AST_LIST_TRAVERSE_SAFE_END
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AST_LIST_UNLOCK(&engines);
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return res;
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}
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int unload_module(void)
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{
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/* We can not be unloaded */
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return -1;
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}
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int load_module(void)
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{
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int res = 0;
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/* Initialize our list of engines */
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AST_LIST_HEAD_INIT_NOLOCK(&engines);
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return res;
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}
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int reload(void)
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{
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return 0;
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}
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const char *description(void)
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{
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return tdesc;
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}
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int usecount(void)
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{
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int res = 0;
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return res;
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}
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const char *key()
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{
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return ASTERISK_GPL_KEY;
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}
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