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Break res_stasis into smaller files.
When implementing playback for stasis-http, the monolithicedness of res_stasis really started to get in my way. This patch breaks the major components of res_stasis.c into individual files. * res/stasis/app.c - Stasis application tracking * res/stasis/control.c - Channel control objects * res/stasis/command.c - Channel command object This refactoring also allows res_stasis applications to be loaded as independent modules, such as the new res_stasis_answer module. The bulk of this patch is simply moving code from one file to another, adjusting names and adding accessors as necessary. Review: https://reviewboard.asterisk.org/r/2530/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@388729 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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142
res/stasis/app.c
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142
res/stasis/app.c
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/*
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* Asterisk -- An open source telephony toolkit.
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*
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* Copyright (C) 2013, Digium, Inc.
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*
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* David M. Lee, II <dlee@digium.com>
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*
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* See http://www.asterisk.org for more information about
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* the Asterisk project. Please do not directly contact
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* any of the maintainers of this project for assistance;
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* the project provides a web site, mailing lists and IRC
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* channels for your use.
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*
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* This program is free software, distributed under the terms of
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* the GNU General Public License Version 2. See the LICENSE file
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* at the top of the source tree.
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*/
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/*! \file
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*
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* \brief Stasis application support.
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*
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* \author David M. Lee, II <dlee@digium.com>
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*/
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#include "asterisk.h"
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ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
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#include "app.h"
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#include "asterisk/stasis_app.h"
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#include "asterisk/stasis_channels.h"
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/*!
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* \brief Number of buckets for the channels container for app instances. Remember
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* to keep it a prime number!
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*/
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#define APP_CHANNELS_BUCKETS 7
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struct app {
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/*! Callback function for this application. */
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stasis_app_cb handler;
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/*! Opaque data to hand to callback function. */
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void *data;
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/*! List of channel identifiers this app instance is interested in */
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struct ao2_container *channels;
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/*! Name of the Stasis application */
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char name[];
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};
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static void app_dtor(void *obj)
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{
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struct app *app = obj;
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ao2_cleanup(app->data);
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app->data = NULL;
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ao2_cleanup(app->channels);
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app->channels = NULL;
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}
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struct app *app_create(const char *name, stasis_app_cb handler, void *data)
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{
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RAII_VAR(struct app *, app, NULL, ao2_cleanup);
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size_t size;
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ast_assert(name != NULL);
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ast_assert(handler != NULL);
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size = sizeof(*app) + strlen(name) + 1;
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app = ao2_alloc_options(size, app_dtor, AO2_ALLOC_OPT_LOCK_MUTEX);
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if (!app) {
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return NULL;
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}
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strncpy(app->name, name, size - sizeof(*app));
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app->handler = handler;
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ao2_ref(data, +1);
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app->data = data;
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app->channels = ast_str_container_alloc(APP_CHANNELS_BUCKETS);
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if (!app->channels) {
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return NULL;
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}
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ao2_ref(app, +1);
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return app;
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}
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int app_add_channel(struct app *app, const struct ast_channel *chan)
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{
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const char *uniqueid;
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ast_assert(chan != NULL);
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ast_assert(app != NULL);
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uniqueid = ast_channel_uniqueid(chan);
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if (!ast_str_container_add(app->channels, uniqueid)) {
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return -1;
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}
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return 0;
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}
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void app_remove_channel(struct app* app, const struct ast_channel *chan)
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{
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ast_assert(chan != NULL);
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ast_assert(app != NULL);
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ao2_find(app->channels, ast_channel_uniqueid(chan), OBJ_KEY | OBJ_NODATA | OBJ_UNLINK);
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}
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/*!
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* \brief Send a message to the given application.
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* \param app App to send the message to.
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* \param message Message to send.
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*/
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void app_send(struct app *app, struct ast_json *message)
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{
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app->handler(app->data, app->name, message);
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}
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void app_update(struct app *app, stasis_app_cb handler, void *data)
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{
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SCOPED_AO2LOCK(lock, app);
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app->handler = handler;
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ao2_cleanup(app->data);
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ao2_ref(data, +1);
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app->data = data;
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}
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const char *app_name(const struct app *app)
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{
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return app->name;
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}
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int app_is_watching_channel(struct app *app, const char *uniqueid)
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{
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RAII_VAR(char *, found, NULL, ao2_cleanup);
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found = ao2_find(app->channels, uniqueid, OBJ_KEY);
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return found != NULL;
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}
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