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Prevent duplicate sorcery wizards from being applied to sorcery object types.
This commit contains several changes to sorcery: 1) Application of sorcery configuration based on module name is automatically performed when sorcery is opened for a module. 2) Sorcery will not attempt to apply the same wizard to an object type more than once. 3) Sorcery gives more exact results when attempting to apply a wizard, whether as the default or based on configuration. Sorcery unit tests still pass for me after making these changes. Review: https://reviewboard.asterisk.org/r/3326 ........ Merged revisions 411159 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@411656 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -117,8 +117,6 @@ int ast_sip_initialize_system(void)
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return -1;
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}
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ast_sorcery_apply_config(system_sorcery, "res_pjsip");
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ast_sorcery_apply_default(system_sorcery, "system", "config", "pjsip.conf,criteria=type=system");
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if (ast_sorcery_object_register_no_reload(system_sorcery, "system", system_alloc, NULL, system_apply)) {
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@@ -1619,8 +1619,6 @@ int ast_res_pjsip_initialize_configuration(const struct ast_module_info *ast_mod
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return -1;
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}
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ast_sorcery_apply_config(sip_sorcery, "res_pjsip");
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ast_sip_initialize_cli();
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if (ast_sip_initialize_sorcery_auth()) {
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