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	After some changes to streams and topologies, receiving fax through local channels stopped working. This change adds a stream topology with a stream of type IMAGE to the local channel pair and allows fax to be received. ASTERISK-29035 #close Change-Id: Id103cc5c9295295d8e68d5628e76220f8f17e9fb
		
			
				
	
	
		
			267 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Asterisk -- An open source telephony toolkit.
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|  *
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|  * Copyright (C) 2013 Digium, Inc.
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|  *
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|  * Richard Mudgett <rmudgett@digium.com>
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|  *
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|  * See http://www.asterisk.org for more information about
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|  * the Asterisk project. Please do not directly contact
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|  * any of the maintainers of this project for assistance;
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|  * the project provides a web site, mailing lists and IRC
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|  * channels for your use.
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|  *
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|  * This program is free software, distributed under the terms of
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|  * the GNU General Public License Version 2. See the LICENSE file
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|  * at the top of the source tree.
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|  */
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| 
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| /*!
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|  * \file
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|  * \brief Unreal channel derivative framework.
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|  *
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|  * \author Richard Mudgett <rmudgett@digium.com>
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|  *
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|  * See Also:
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|  * \arg \ref AstCREDITS
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|  */
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| 
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| #ifndef _ASTERISK_CORE_UNREAL_H
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| #define _ASTERISK_CORE_UNREAL_H
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| 
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| #include "asterisk/astobj2.h"
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| #include "asterisk/channel.h"
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| #include "asterisk/bridge.h"
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| #include "asterisk/abstract_jb.h"
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| 
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| #if defined(__cplusplus) || defined(c_plusplus)
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| extern "C" {
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| #endif
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| 
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| /* Forward declare some struct names */
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| struct ast_format_cap;
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| struct ast_stream_topology;
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| 
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| /* ------------------------------------------------------------------- */
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| 
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| struct ast_unreal_pvt;
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| 
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| enum ast_unreal_channel_indicator {
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| 	AST_UNREAL_OWNER,
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| 	AST_UNREAL_CHAN,
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| };
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| 
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| /*!
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|  * \brief Callbacks that can be provided by concrete implementations of the unreal
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|  * channel driver that will be called when events occur in the unreal layer
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|  */
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| struct ast_unreal_pvt_callbacks {
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| 	/*!
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| 	 * \brief Called when an optimization attempt has started
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| 	 * \note p is locked when this callback is called
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| 	 * \param p The \ref ast_unreal_pvt object
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| 	 * \param source The channel that is optimizing into an unreal_pvt channel's bridge.
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| 	 * If NULL, the optimization is being accomplished via a bridge merge.
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| 	 * \param dest Indicator of which channel's bridge in the unreal_pvt will survive the
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| 	 * optimization
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| 	 * \param id Unique identifier for this optimization operation.
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| 	 */
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| 	void (* const optimization_started)(struct ast_unreal_pvt *p, struct ast_channel *source,
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| 			enum ast_unreal_channel_indicator dest, unsigned int id);
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| 
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| 	/*!
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| 	 * \brief Called when an optimization attempt completed successfully
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| 	 * \note p is locked when this callback is called
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| 	 * \param p The \ref ast_unreal_pvt object
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| 	 * \param success Non-zero if the optimization succeeded, zero if the optimization
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| 	 * met with fatal and permanent error
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| 	 * \param id Unique identifier for this optimization. Same as the one from the optimization_started
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| 	 * call
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| 	 */
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| 	void (* const optimization_finished)(struct ast_unreal_pvt *p, int success, unsigned int id);
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| };
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| 
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| /*!
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|  * \brief The base pvt structure for local channel derivatives.
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|  *
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|  * The unreal pvt has two ast_chan objects - the "owner" and the "next channel", the outbound channel
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|  *
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|  * ast_chan owner -> ast_unreal_pvt -> ast_chan chan
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|  */
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| struct ast_unreal_pvt {
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| 	struct ast_unreal_pvt_callbacks *callbacks; /*!< Event callbacks */
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| 	struct ast_channel *owner;                  /*!< Master Channel - ;1 side */
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| 	struct ast_channel *chan;                   /*!< Outbound channel - ;2 side */
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| 	struct ast_format_cap *reqcap;              /*!< Requested format capabilities */
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| 	struct ast_jb_conf jb_conf;                 /*!< jitterbuffer configuration */
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| 	unsigned int flags;                         /*!< Private option flags */
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| 	/*! Base name of the unreal channels.  exten@context or other name. */
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| 	char name[AST_MAX_EXTENSION + AST_MAX_CONTEXT + 2];
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| 	struct ast_stream_topology *reqtopology;    /*!< Requested stream topology */
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| 	struct ast_stream_topology *owner_old_topology;	/*!< Stored topology for owner side when we need to restore later (faxing) */
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| 	struct ast_stream_topology *chan_old_topology;	/*!< Stored topology for chan side when we need to restore later (faxing) */
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| };
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| 
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| #define AST_UNREAL_IS_OUTBOUND(a, b) ((a) == (b)->chan ? 1 : 0)
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| 
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| #define AST_UNREAL_CARETAKER_THREAD (1 << 0) /*!< The ;2 side launched a PBX, was pushed into a bridge, or was masqueraded into an application. */
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| #define AST_UNREAL_NO_OPTIMIZATION  (1 << 1) /*!< Do not optimize out the unreal channels */
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| #define AST_UNREAL_MOH_INTERCEPT    (1 << 2) /*!< Intercept and act on hold/unhold control frames */
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| #define AST_UNREAL_OPTIMIZE_BEGUN   (1 << 3) /*!< Indicates that an optimization attempt has been started */
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| 
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| /*!
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|  * \brief Send an unreal pvt in with no locks held and get all locks
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|  *
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|  * \note NO locks should be held prior to calling this function
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|  * \note The pvt must have a ref held before calling this function
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|  * \note if outchan or outowner is set != NULL after calling this function
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|  *       those channels are locked and reffed.
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|  * \note Batman.
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|  */
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| void ast_unreal_lock_all(struct ast_unreal_pvt *p, struct ast_channel **outchan, struct ast_channel **outowner);
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| 
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| /*!
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|  * \brief Hangup one end (maybe both ends) of an unreal channel derivative.
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|  * \since 12.0.0
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|  *
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|  * \param p Private channel struct (reffed)
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|  * \param ast Channel being hung up.  (locked)
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|  *
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|  * \note Common hangup code for unreal channels.  Derived
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|  * channels will need to deal with any additional resources.
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|  *
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|  * \retval 0 on success.
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|  * \retval -1 on error.
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|  */
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| int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.send_digit_begin callback */
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| int ast_unreal_digit_begin(struct ast_channel *ast, char digit);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.send_digit_end callback */
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| int ast_unreal_digit_end(struct ast_channel *ast, char digit, unsigned int duration);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.answer callback */
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| int ast_unreal_answer(struct ast_channel *ast);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.read and struct ast_channel_tech.exception callback */
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| struct ast_frame *ast_unreal_read(struct ast_channel *ast);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.write callback */
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| int ast_unreal_write(struct ast_channel *ast, struct ast_frame *f);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.write_stream callback */
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| int ast_unreal_write_stream(struct ast_channel *ast, int stream_num, struct ast_frame *f);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.indicate callback */
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| int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data, size_t datalen);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.fixup callback */
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| int ast_unreal_fixup(struct ast_channel *oldchan, struct ast_channel *newchan);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.send_html callback */
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| int ast_unreal_sendhtml(struct ast_channel *ast, int subclass, const char *data, int datalen);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.send_text callback */
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| int ast_unreal_sendtext(struct ast_channel *ast, const char *text);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.queryoption callback */
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| int ast_unreal_queryoption(struct ast_channel *ast, int option, void *data, int *datalen);
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| 
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| /*! Unreal channel framework struct ast_channel_tech.setoption callback */
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| int ast_unreal_setoption(struct ast_channel *chan, int option, void *data, int datalen);
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| 
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| /*!
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|  * \brief struct ast_unreal_pvt destructor.
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|  * \since 12.0.0
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|  *
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|  * \param vdoomed Object to destroy.
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|  *
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|  * \return Nothing
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|  */
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| void ast_unreal_destructor(void *vdoomed);
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| 
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| /*!
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|  * \brief Allocate the base unreal struct for a derivative.
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|  * \since 12.0.0
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|  *
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|  * \param size Size of the unreal struct to allocate.
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|  * \param destructor Destructor callback.
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|  * \param cap Format capabilities to give the unreal private struct.
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|  *
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|  * \retval pvt on success.
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|  * \retval NULL on error.
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|  */
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| struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap);
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| 
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| /*!
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|  * \brief Allocate the base unreal struct for a derivative.
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|  * \since 16.12.0
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|  * \since 17.6.0
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|  *
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|  * \param size Size of the unreal struct to allocate.
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|  * \param destructor Destructor callback.
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|  * \param cap Format capabilities to give the unreal private struct.
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|  *
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|  * \retval pvt on success.
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|  * \retval NULL on error.
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|  */
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| struct ast_unreal_pvt *ast_unreal_alloc_stream_topology(size_t size, ao2_destructor_fn destructor, struct ast_stream_topology *topology);
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| 
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| /*!
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|  * \brief Create the semi1 and semi2 unreal channels.
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|  * \since 12.0.0
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|  *
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|  * \param p Unreal channel private struct.
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|  * \param tech Channel technology to use.
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|  * \param semi1_state State to start the semi1(owner) channel in.
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|  * \param semi2_state State to start the semi2(outgoing chan) channel in.
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|  * \param exten Exten to start the chennels in. (NULL if s)
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|  * \param context Context to start the channels in. (NULL if default)
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|  * \param requestor Channel requesting creation. (NULL if none)
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|  * \param callid Thread callid to use.
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|  *
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|  * \retval semi1_channel on success.
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|  * \retval NULL on error.
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|  */
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| struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
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| 	const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
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| 	const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
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| 	const struct ast_channel *requestor, ast_callid callid);
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| 
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| /*!
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|  * \brief Setup unreal owner and chan channels before initiating call.
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|  * \since 12.0.0
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|  *
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|  * \param semi1 Owner channel of unreal channel pair.
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|  * \param semi2 Outgoing channel of unreal channel pair.
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|  *
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|  * \note On entry, the semi1 and semi2 channels are already locked.
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|  *
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|  * \return Nothing
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|  */
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| void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2);
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| 
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| /*!
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|  * \brief Push the semi2 unreal channel into a bridge from either member of the unreal pair
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|  * \since 12.0.0
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|  *
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|  * \param ast A member of the unreal channel being pushed
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|  * \param bridge Which bridge we want to push the channel to
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|  * \param flags Feature flags to be set on the bridge channel.
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|  *
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|  * \retval 0 if the channel is successfully imparted onto the bridge
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|  * \retval -1 on failure
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|  *
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|  * \note This is equivalent to ast_call() on unreal based channel drivers that are designed to use it instead.
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|  */
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| int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags);
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| 
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| /* ------------------------------------------------------------------- */
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| 
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| #if defined(__cplusplus) || defined(c_plusplus)
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| }
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| #endif
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| 
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| #endif	/* _ASTERISK_CORE_UNREAL_H */
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