mirror of
				https://github.com/asterisk/asterisk.git
				synced 2025-10-31 10:47:18 +00:00 
			
		
		
		
	git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@6510 65c4cc65-6c06-0410-ace0-fbb531ad65f3
		
			
				
	
	
		
			195 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| [general]
 | |
| ;
 | |
| ; Global settings for call queues
 | |
| ;
 | |
| ; Persistent Members
 | |
| ;    Store each dynamic agent in each queue in the astdb so that
 | |
| ;    when asterisk is restarted, each agent will be automatically
 | |
| ;    readded into their recorded queues. Default is 'yes'.
 | |
| ;
 | |
| persistentmembers = yes
 | |
| ;
 | |
| ; Note that a timeout to fail out of a queue may be passed as part of application call
 | |
| ; from extensions.conf:
 | |
| ; Queue(queuename|[options]|[optionalurl]|[announceoverride]|[timeout])
 | |
| ; example: Queue(dave|t|||45)
 | |
| 
 | |
| ;[markq]
 | |
| ;
 | |
| ; A sample call queue
 | |
| ;
 | |
| ; Musiconhold sets which music applies for this particular
 | |
| ; call queue (configure classes in musiconhold.conf)
 | |
| ;
 | |
| ;musiconhold = default
 | |
| ;
 | |
| ; An announcement may be specified which is played for the member as
 | |
| ; soon as they answer a call, typically to indicate to them which queue
 | |
| ; this call should be answered as, so that agents or members who are
 | |
| ; listening to more than one queue can differentiated how they should
 | |
| ; engage the customer
 | |
| ;
 | |
| ;announce = queue-markq
 | |
| ;
 | |
| ; A strategy may be specified.  Valid strategies include:
 | |
| ;
 | |
| ; ringall - ring all available channels until one answers (default)
 | |
| ; roundrobin - take turns ringing each available interface 
 | |
| ; leastrecent - ring interface which was least recently called by this queue
 | |
| ; fewestcalls - ring the one with fewest completed calls from this queue
 | |
| ; random - ring random interface
 | |
| ; rrmemory - round robin with memory, remember where we left off last ring pass
 | |
| ;
 | |
| ;strategy = ringall
 | |
| ;
 | |
| ; Second settings for service level (default 0)
 | |
| ; Used for service level statistics (calls answered within service level time frame)
 | |
| ;servicelevel = 60
 | |
| ;
 | |
| ; A context may be specified, in which if the user types a SINGLE
 | |
| ; digit extension while they are in the queue, they will be taken out
 | |
| ; of the queue and sent to that extension in this context.
 | |
| ;
 | |
| ;context = qoutcon
 | |
| ;
 | |
| ; How long do we let the phone ring before we consider this a timeout...
 | |
| ;
 | |
| ;timeout = 15
 | |
| ;
 | |
| ; How long do we wait before trying all the members again?
 | |
| ;
 | |
| ;retry = 5
 | |
| ;
 | |
| ; Weight of queue - when compared to other queues, higher weights get 
 | |
| ; first shot at available channels when the same channel is included in 
 | |
| ; more than one queue.
 | |
| ;
 | |
| ;weight=0
 | |
| ;
 | |
| ; After a successful call, how long to wait before sending a potentially
 | |
| ; free member another call (default is 0, or no delay)
 | |
| ;
 | |
| ;wrapuptime=15
 | |
| ;
 | |
| ; Maximum number of people waiting in the queue (0 for unlimited)
 | |
| ;
 | |
| ;maxlen = 0
 | |
| ;
 | |
| ;
 | |
| ; How often to announce queue position and/or estimated holdtime to caller (0=off)
 | |
| ;
 | |
| ;announce-frequency = 90 
 | |
| ;
 | |
| ;
 | |
| ; How often to make any periodic announcement (see periodic-announce)
 | |
| ;
 | |
| ;periodic-announce-frequency=60
 | |
| ;
 | |
| ; Should we include estimated hold time in position announcements?
 | |
| ; Either yes, no, or only once.
 | |
| ; Hold time will be announced as the estimated time, 
 | |
| ; or "less than 2 minutes" when appropriate.
 | |
| ;
 | |
| ;announce-holdtime = yes|no|once
 | |
| 
 | |
| ;
 | |
| ; What's the rounding time for the seconds?
 | |
| ; If this is non zero then we announce the seconds as well as the minutes rounded to this value
 | |
| ;
 | |
| ; announce-round-seconds = 10
 | |
| ;
 | |
| ; Use these sound files in making position/holdtime announcements.  The
 | |
| ; defaults are as listed below -- change only if you need to.
 | |
| ;
 | |
| ;queue-youarenext = queue-youarenext		;	("You are now first in line.")
 | |
| ;queue-thereare	= queue-thereare		;	("There are")
 | |
| ;queue-callswaiting = queue-callswaiting	;	("calls waiting.")
 | |
| ;queue-holdtime = queue-holdtime		;	("The current est. holdtime is")
 | |
| ;queue-minutes = queue-minutes			;	("minutes.")
 | |
| ;queue-seconds = queue-seconds			;	("seconds.")
 | |
| ;queue-thankyou = queue-thankyou		;	("Thank you for your patience.")
 | |
| ;queue-lessthan = queue-less-than		;       ("less than")
 | |
| ;queue-reporthold = queue-reporthold		;       ("Hold time")
 | |
| ;periodic-announce = queue-periodic-announce    ;       ("All reps busy / wait for next")
 | |
| ;
 | |
| ; Calls may be recorded using Asterisk's monitor resource
 | |
| ; This can be enabled from within the Queue application, starting recording
 | |
| ; when the call is actually picked up; thus, only successful calls are
 | |
| ; recorded, and you are not recording while people are listening to MOH.
 | |
| ; To enable monitoring, simply specify "monitor-format";  it will be disabled
 | |
| ; otherwise.
 | |
| ;
 | |
| ; You can specify the monitor filename with by calling Set(MONITOR_FILENAME=foo)
 | |
| ; Otherwise it will use ${UNIQUEID}
 | |
| ;
 | |
| ; monitor-format = gsm|wav|wav49
 | |
| ;
 | |
| ; If you wish to have the two files joined together when the call ends set this to yes
 | |
| ;
 | |
| ; monitor-join = yes
 | |
| ;
 | |
| ; This setting controls whether callers can join a queue with no members. There are three
 | |
| ; choices:
 | |
| ;
 | |
| ; yes - callers can join a queue with no members or only unavailable members
 | |
| ; no - callers cannot join a queue with no members
 | |
| ; strict - callers cannot join a queue with no members or only unavailable members
 | |
| ;
 | |
| ; joinempty = yes
 | |
| ;
 | |
| ; If you wish to remove callers from the queue when new callers cannot join, set this setting
 | |
| ; to one of the same choices for 'joinempty'
 | |
| ;
 | |
| ; leavewhenempty = yes
 | |
| ;
 | |
| ;
 | |
| ; If this is set to yes, the following manager events will be generated:
 | |
| ; AgentCalled, AgentDump, AgentConnect, AgentComplete
 | |
| ; (may generate some extra manager events, but probably ones you want)
 | |
| ;
 | |
| ; eventwhencalled = yes
 | |
| ;
 | |
| ; If this is set to no, the following manager events will be generated:
 | |
| ; QueueMemberStatus
 | |
| ; (may generate a WHOLE LOT of extra manager events)
 | |
| ;
 | |
| ; eventmemberstatusoff = no
 | |
| ;
 | |
| ; If you wish to report the caller's hold time to the member before they are connected
 | |
| ; to the caller, set this to yes.
 | |
| ;
 | |
| ; reportholdtime = no
 | |
| ;
 | |
| ;
 | |
| ; If you wish to have a delay before the member is connected to the caller (or before the member
 | |
| ; hears any announcement messages), set this to the number of seconds to delay.
 | |
| ;
 | |
| ; memberdelay = 0
 | |
| ;
 | |
| ; If timeoutrestart is set to yes, then the timeout for an agent to answer is
 | |
| ; reset if a BUSY or CONGESTION is received.  This can be useful if agents
 | |
| ; are able to cancel a call with reject or similar.
 | |
| ;
 | |
| ; timeoutrestart = no
 | |
| ;
 | |
| ; Each member of this call queue is listed on a separate line in
 | |
| ; the form technology/dialstring.  "member" means a normal member of a
 | |
| ; queue.  An optional penalty may be specified after a comma, such that
 | |
| ; entries with higher penalties are considered last.
 | |
| ;
 | |
| ;member => Zap/1
 | |
| ;member => Zap/2
 | |
| ;member => Agent/1001
 | |
| ;member => Agent/1002
 | |
| 
 | |
| ;
 | |
| ; Note that using agent groups is probably not what you want.  Strategies do
 | |
| ; not propagate down to the Agent system so if you want round robin, least
 | |
| ; recent, etc, you should list all the agents in this file individually and not
 | |
| ; use agent groups.
 | |
| ;
 | |
| ;member => Agent/@1		; Any agent in group 1
 | |
| ;member => Agent/:1,1		; Any agent in group 1, wait for first
 | |
|                                 ; available, but consider with penalty
 | |
| 
 |