Set stick flag on state handler so signal_bridge won't nuke it
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@15357 d0543943-73ff-0310-b7d9-9358b9ac24b2
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@ -193,6 +193,7 @@ namespace FreeSWITCH.Native
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bleg.originate_table = new switch_state_handler_table();
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bleg.originate_table.on_hangup = WrapStateHandlerDelegate(bleg.originate_onhangup_delegate);
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bleg.originate_table.on_destroy = WrapStateHandlerDelegate(bleg.originate_ondestroy_delegate);
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bleg.originate_table.flags = (int)switch_state_handler_flag_t.SSH_FLAG_STICKY;
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var res = 0 == bleg.originate(aLegSession, destination, (int)timeout.TotalSeconds, bleg.originate_table);
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bleg.originate_keepalive_handle = GCHandle.Alloc(bleg, GCHandleType.Normal); // Prevent GC from eating the bleg
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if (res) {
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