#include void fs_core_set_globals(void) { switch_core_set_globals(); } int fs_core_init(char *path) { switch_status status; if (switch_strlen_zero(path)) { path = NULL; } status = switch_core_init(path); return status == SWITCH_STATUS_SUCCESS ? 1 : 0; } int fs_core_destroy(void) { switch_status status; status = switch_core_destroy(); return status == SWITCH_STATUS_SUCCESS ? 1 : 0; } int fs_loadable_module_init(void) { return switch_loadable_module_init() == SWITCH_STATUS_SUCCESS ? 1 : 0; } int fs_loadable_module_shutdown(void) { switch_loadable_module_shutdown(); return 1; } int fs_console_loop(void) { switch_console_loop(); return 0; } void fs_console_log(char *msg) { switch_console_printf(SWITCH_CHANNEL_CONSOLE, msg); } void fs_console_clean(char *msg) { switch_console_printf(SWITCH_CHANNEL_CONSOLE_CLEAN, msg); } struct switch_core_session *fs_core_session_locate(char *uuid) { return switch_core_session_locate(uuid); } void fs_channel_answer(struct switch_core_session *session) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_answer(channel); } void fs_channel_pre_answer(struct switch_core_session *session) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_pre_answer(channel); } void fs_channel_hangup(struct switch_core_session *session) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_hangup(channel); } void fs_channel_set_variable(struct switch_core_session *session, char *var, char *val) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_set_variable(channel, var, val); } void fs_channel_get_variable(struct switch_core_session *session, char *var) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_get_variable(channel, var); } void fs_channel_set_state(struct switch_core_session *session, char *state) { switch_channel *channel = switch_core_session_get_channel(session); switch_channel_state fs_state = switch_channel_get_state(channel); if (!strcmp(state, "EXECUTE")) { fs_state = CS_EXECUTE; } else if (!strcmp(state, "TRANSMIT")) { fs_state = CS_TRANSMIT; } switch_channel_set_state(channel, fs_state); } int fs_ivr_play_file(struct switch_core_session *session, char *file, char *timer_name_in) { char *timer_name = switch_strlen_zero(timer_name_in) ? NULL : timer_name; switch_status status = switch_ivr_play_file(session, NULL, file, timer_name, NULL, NULL, 0); return status == SWITCH_STATUS_SUCCESS ? 1 : 0; }