First implementation of Visibility locking.

This commit is contained in:
Michael Teeuw 2016-10-13 15:00:59 +02:00
parent 55371f9c78
commit 8d8374b8e2
3 changed files with 140 additions and 16 deletions

View File

@ -174,7 +174,17 @@ var MM = (function() {
* argument speed Number - The speed of the hide animation.
* argument callback function - Called when the animation is done.
*/
var hideModule = function(module, speed, callback) {
var hideModule = function(module, speed, callback, options) {
options = options || {};
// set lockString if set in options.
if (options.lockString) {
Log.log("Has lockstring: " + options.lockString);
if (module.lockStrings.indexOf(options.lockString) === -1) {
module.lockStrings.push(options.lockString);
}
}
var moduleWrapper = document.getElementById(module.identifier);
if (moduleWrapper !== null) {
moduleWrapper.style.transition = "opacity " + speed / 1000 + "s";
@ -183,7 +193,7 @@ var MM = (function() {
clearTimeout(module.showHideTimer);
module.showHideTimer = setTimeout(function() {
// To not take up any space, we just make the position absolute.
// since it"s fade out anyway, we can see it lay above or
// since it's fade out anyway, we can see it lay above or
// below other modules. This works way better than adjusting
// the .display property.
moduleWrapper.style.position = "absolute";
@ -200,7 +210,30 @@ var MM = (function() {
* argument speed Number - The speed of the show animation.
* argument callback function - Called when the animation is done.
*/
var showModule = function(module, speed, callback) {
var showModule = function(module, speed, callback, options) {
options = options || {};
// remove lockString if set in options.
if (options.lockString) {
var index = module.lockStrings.indexOf(options.lockString)
if ( index !== -1) {
module.lockStrings.splice(index, 1);
}
}
// Check if there are no more lockstrings set, or the force option is set.
// Otherwise cancel show action.
if (module.lockStrings.length !== 0 && options.force !== true) {
Log.log("Will not show " + module.name + ". LockStrings active: " + module.lockStrings.join(","));
return;
}
// If forced show, clean current lockstrings.
if (module.lockStrings.length !== 0 && options.force === true) {
Log.log("Force show of module: " + module.name);
module.lockStrings = [];
}
var moduleWrapper = document.getElementById(module.identifier);
if (moduleWrapper !== null) {
moduleWrapper.style.transition = "opacity " + speed / 1000 + "s";
@ -419,10 +452,11 @@ var MM = (function() {
* argument module Module - The module hide.
* argument speed Number - The speed of the hide animation.
* argument callback function - Called when the animation is done.
* argument options object - Optional settings for the hide method.
*/
hideModule: function(module, speed, callback) {
hideModule: function(module, speed, callback, options) {
module.hidden = true;
hideModule(module, speed, callback);
hideModule(module, speed, callback, options);
},
/* showModule(module, speed, callback)
@ -431,10 +465,11 @@ var MM = (function() {
* argument module Module - The module show.
* argument speed Number - The speed of the show animation.
* argument callback function - Called when the animation is done.
* argument options object - Optional settings for the hide method.
*/
showModule: function(module, speed, callback) {
showModule: function(module, speed, callback, options) {
module.hidden = false;
showModule(module, speed, callback);
showModule(module, speed, callback, options);
}
};

View File

@ -20,6 +20,10 @@ var Module = Class.extend({
// Timer reference used for showHide animation callbacks.
showHideTimer: null,
// Array to store lockStrings. These stings are used to lock
// visibility when hiding and showing module.
lockStrings: [],
/* init()
* Is called when the module is instantiated.
*/
@ -314,15 +318,24 @@ var Module = Class.extend({
*
* argument speed Number - The speed of the hide animation.
* argument callback function - Called when the animation is done.
* argument options object - Optional settings for the hide method.
*/
hide: function(speed, callback) {
hide: function(speed, callback, options) {
if (typeof callback === "object") {
options = callback;
callback = function() {};
}
callback = callback || function() {};
options = options || {};
var self = this;
MM.hideModule(self, speed, function() {
self.suspend();
callback();
});
}, options);
Log.log(options);
},
/* showModule(module, speed, callback)
@ -330,10 +343,19 @@ var Module = Class.extend({
*
* argument speed Number - The speed of the show animation.
* argument callback function - Called when the animation is done.
* argument options object - Optional settings for the hide method.
*/
show: function(speed, callback) {
show: function(speed, callback, options) {
if (typeof callback === "object") {
options = callback;
callback = function() {};
}
callback = callback || function() {};
options = options || {};
this.resume();
MM.showModule(this, speed, callback);
MM.showModule(this, speed, callback, options);
}
});
@ -347,7 +369,7 @@ Module.create = function(name) {
return obj;
}
var temp = obj.constructor(); // give temp the original obj"s constructor
var temp = obj.constructor(); // give temp the original obj's constructor
for (var key in obj) {
temp[key] = cloneObject(obj[key]);
}

View File

@ -283,26 +283,93 @@ If you want to send a notification to the node_helper, use the `sendSocketNotifi
this.sendSocketNotification('SET_CONFIG', this.config);
````
####`this.hide(speed, callback)`
***speed* Number** - Optional, The speed of the hide animation in milliseconds.
####`this.hide(speed, callback, options)`
***speed* Number** - Optional (Required when setting callback or options), The speed of the hide animation in milliseconds.
***callback* Function** - Optional, The callback after the hide animation is finished.
***options* Function** - Optional, Object with additional options for the hide action (see below).
To hide a module, you can call the `hide(speed, callback)` method. You can call the hide method on the module instance itself using `this.hide()`, but of course you can also hide another module using `anOtherModule.hide()`.
Possible configurable options:
- `lockString` - String - When setting lock string, the module can not be shown without passing the correct lockstring. This way (multiple) modules can prevent a module from showing. It's considered best practice to use your modules identifier as the locksString: `this.identifier`. See *visibility locking* below.
**Note 1:** If the hide animation is canceled, for instance because the show method is called before the hide animation was finished, the callback will not be called.<br>
**Note 2:** If the hide animation is hijacked (an other method calls hide on the same module), the callback will not be called.<br>
**Note 3:** If the dom is not yet created, the hide method won't work. Wait for the `DOM_OBJECTS_CREATED` [notification](#notificationreceivednotification-payload-sender).
####`this.show(speed, callback)`
***speed* Number** - Optional, The speed of the show animation in milliseconds.
####`this.show(speed, callback, options)`
***speed* Number** - Optional (Required when setting callback or options), The speed of the show animation in milliseconds.
***callback* Function** - Optional, The callback after the show animation is finished.
***options* Function** - Optional, Object with additional options for the show action (see below).
To show a module, you can call the `show(speed, callback)` method. You can call the show method on the module instance itself using `this.show()`, but of course you can also show another module using `anOtherModule.show()`.
Possible configurable options:
- `lockString` - String - When setting lock string, the module can not be shown without passing the correct lockstring. This way (multiple) modules can prevent a module from showing. See *visibility locking- below.
- `force` - Boolean - When setting the force tag to `true`, the locking mechanism will be overwritten. Use this option with caution. It's considered best practice to let the usage of the force option be use- configurable. See *visibility locking* below.
**Note 1:** If the show animation is canceled, for instance because the hide method is called before the show animation was finished, the callback will not be called.<br>
**Note 2:** If the show animation is hijacked (an other method calls show on the same module), the callback will not be called.<br>
**Note 3:** If the dom is not yet created, the show method won't work. Wait for the `DOM_OBJECTS_CREATED` [notification](#notificationreceivednotification-payload-sender).
####Visibility locking
Visiblity locking helps the module system to prevent unwanted hide/show actions. The following scenario explains the concept:
**Module B asks module A to hide:**
````
moduleA.hide(0, {lockString: "module_b_identifier"});
````
Module A is now hidden, and has an lock array with the following strings:
````
moduleA.lockStrings == ["module_b_identifier"]
moduleA.hidden == true
````
**Module C asks module A to hide:**
````
moduleA.hide(0, {lockString: "module_c_identifier"});
````
Module A is now hidden, and has an lock array with the following strings:
````
moduleA.lockStrings == ["module_b_identifier", "module_c_identifier"]
moduleA.hidden == true
````
**Module B asks module A to show:**
````
moduleA.show(0, {lockString: "module_b_identifier"});
````
The lockString will be removed from moduleAs locks array, but since there still is an other lock string available, the module remains hidden:
````
moduleA.lockStrings == ["module_c_identifier"]
moduleA.hidden == true
````
**Module C asks module A to show:**
````
moduleA.show(0, {lockString: "module_c_identifier"});
````
The lockString will be removed from moduleAs locks array, and since this will result in an empty lock array, the module will be visible:
````
moduleA.lockStrings == []
moduleA.hidden == false
````
**Note:** The locking mechanism can be overwritten by using the force tag:
````
moduleA.show(0, {force: true});
````
This will reset the lockstring array, and will show the module.
````
moduleA.lockStrings == []
moduleA.hidden == false
````
Use this `force` method with caution. See `show()` method for more information.
####`this.translate(identifier)`
***identifier* String** - Identifier of the string that should be translated.