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Fix race in Agents
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@1173 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -79,6 +79,7 @@ static struct agent_pvt {
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pthread_mutex_t lock; /* Channel private lock */
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int dead; /* Poised for destruction? */
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int pending; /* Not a real agent -- just pending a match */
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int abouttograb; /* About to grab */
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unsigned int group; /* Group memberships */
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char moh[80]; /* Which music on hold */
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char agent[AST_MAX_AGENT]; /* Agent ID */
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@@ -175,6 +176,21 @@ static struct agent_pvt *add_agent(char *agent, int pending)
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return p;
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}
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static int agent_cleanup(struct agent_pvt *p)
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{
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struct ast_channel *chan = p->owner;
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p->owner = NULL;
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chan->pvt->pvt = NULL;
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p->app_sleep_cond = 1;
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/* Release ownership of the agent to other threads (presumably running the login app). */
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ast_pthread_mutex_unlock(&p->app_lock);
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if (chan)
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ast_channel_free(chan);
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if (p->dead)
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free(p);
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return 0;
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}
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static int check_availability(struct agent_pvt *newlyavailable, int needlock);
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static int agent_answer(struct ast_channel *ast)
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@@ -352,9 +368,13 @@ static int agent_hangup(struct ast_channel *ast)
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agent_unlink(p);
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ast_pthread_mutex_unlock(&agentlock);
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}
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if (p->dead)
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if (p->abouttograb) {
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/* Let the "about to grab" thread know this isn't valid anymore, and let it
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kill it later */
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p->abouttograb = 0;
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} else if (p->dead) {
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free(p);
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else {
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} else {
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/* Not dead -- check availability now */
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ast_pthread_mutex_lock(&p->lock);
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check_availability(p, 1);
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@@ -549,6 +569,7 @@ static int check_availability(struct agent_pvt *newlyavailable, int needlock)
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/* We found a pending call, time to merge */
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chan = agent_new(newlyavailable, AST_STATE_DOWN);
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parent = p->owner;
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p->abouttograb = 1;
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ast_pthread_mutex_unlock(&p->lock);
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break;
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}
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@@ -566,13 +587,20 @@ static int check_availability(struct agent_pvt *newlyavailable, int needlock)
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ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
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}
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if (!res) {
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ast_setstate(parent, AST_STATE_UP);
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ast_setstate(chan, AST_STATE_UP);
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ast_channel_masquerade(parent, chan);
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ast_hangup(chan);
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/* Note -- parent may have disappeared */
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if (p->abouttograb) {
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ast_setstate(parent, AST_STATE_UP);
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ast_setstate(chan, AST_STATE_UP);
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ast_channel_masquerade(parent, chan);
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p->abouttograb = 0;
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ast_hangup(chan);
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} else {
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ast_log(LOG_DEBUG, "Sneaky, parent disappeared in the mean time...\n");
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agent_cleanup(newlyavailable);
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}
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} else {
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ast_log(LOG_NOTICE, "Not sure this will always work..\n");
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ast_hangup(chan);
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ast_log(LOG_DEBUG, "Ugh... Agent hung up at exactly the wrong time\n");
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agent_cleanup(newlyavailable);
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}
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}
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return 0;
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